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ScarletStrider

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  1. I wonder if deleting every save in your save folder and keeping it empty, then starting a totally new game, without adding or removing any other mods during that playthrough, could be worth testing.
  2. I think you may be right about the string. In Oldrim, SKSE was usually the go to method for modders with complicated mods to be able to configure them. Without this, a lot of modders go with the old way of using in-game ocnfigurable books, and powers, which use a lot more strings too I'm guessing, thus more likely that with a lot of mods, you'll get more strings, with all these configurable things. Before SKSE was released in Oldrim, my only guess why this didn't happen much is because there was a lot less mods, and complex mods at that, around at the time. Once again, this is just a guess though.
  3. I think Melnir just hasn't played that save long enough to really tell if it fixed it. Like I said in my last attempt, I played for like 6 hrs without an issue, then suddenly I got it. Getting rid of script heavy mods is part of the reason I thought it might be related to scripts, but I'm not an expert so that might not be it. I had a feeling getting rid of skyBirds wouldn't fix it, and I'm starting to agree it's not one specific thing but a combination that is causing this issue. I don't want to admit it though, because I still hope that' it's one specific thing that's causing it, since it seems the issue is pretty rare, otherwise tons of people with very script heavy and esp heavy setups, should be having this issue too (which I'm sure there are a lot of those people out there).
  4. I use the auto ghost feature so that's never been a problem for me. How long have you been playing the game? Can you definitely tell the corrupt saves are gone entirely? Unfortunately I've played about 4 hrs now and got the corrupt save bug again. I haven't played further to test if it keeps happening so I guess I'll see later. I was considering deactivating skyBirds, so I guess I'll try that next as well.
  5. I have a game with about 270 mods. I didn't want to start a new save, but I ended up doing it just to test this issue. The only mods I removed are Frostfall, iNeed, a Merged Patch I created with SSEEdit, and I replaced AFT with EFF instead. I don't think AFT is the culprit though as in my previous save, I removed it and still had the corrupt save issue even after cleaning my save, but it could be that mods like that ingrain themselves into saves a lot that it could cause these issues anyway. I've played about 2 hrs and have not had a single corrupt save, but then again I haven't really done much at all, like looting corpses, or going into many different cells, or anything like that. I'll see how it turns out.
  6. Hi everyone. I don't want to get your hopes up, as I'm new in this thread, as I have not found a solution to this bug either, I'm just another one of you who seems to be experiencing this infuriating bug. I had a fresh install of SE (never played it before) at the end of December, no updating of any kind, and I've had this bug for as long as I've known when I was building my modded Skyrim. I'm not an expert modder, but my gut feeling is it has to be something to do with scripts. The behavior of these glitches after the "save corruption" occurs seems to be Script going haywire. Dialogue going missing, Powers, books, or any dialogue prompt missing text, and the main noticeable thing for me is the AI of actors getting all wacky, which some people might not pick up on as much as the other problems (since Bethesda's vanilla AI has always been pretty questionable anyway). I could obviously be wrong here, but I never had any of these issues in Oldrim, and I only ever played Oldrim with SKSE, and never before. That and, Papyrus seems to be doing a lot of work, not necessarily breaking, but maybe so many mods trying to do so many things, particularly in scripts, is causing something to fail along the line.
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