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Haladoon

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About Haladoon

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    SkyrimSE, Epic Seven, New World.
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    Chrono Trigger, FF Tactics, Wild Arms, Xenogears

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  1. In response to post #55555733. #55556463, #55562434, #55563134 are all replies on the same post. I agree.
  2. In response to post #55565719. #55566854 is also a reply to the same post. Meh, It's all extremely huge and everything is placed in diff spots. Sure, over time, it may be fine, but It's not better to a lot of us. Of course...that's just my opinion. I personally can't stand how fkin huge everything is.
  3. I managed to get it working!!! OMG so happy. I will probably release the mod this weekend.
  4. Ya, I tried it, but I am almost certain im not doing it right. I'm just gonna have to keep at it. The mod itself works great...as long as nobody drops the items xD There isn't really a need to drop them, I just did it for testing and I know some people would get picky about that.
  5. I donno! It's so strange. But I used it. It was exactly what I needed, the only issue is the nif is almost barren. Not many properties. Almost like they scrapped the idea. If I can get this to work, I'll be able to reintroduce it into the game.
  6. meshes-actors-draugr-draugrmalestatic.nif Thing is...it's a beetle. Unless somewhere along the way I went to fallout and replaced the nif. I don't know why I would have done that though. xD IF you have something else on your end, let me know. Because if it isn't a beetle for you, I can't use it.
  7. So I made a mod that adds a mesh I found in the Bethesda folder that I never saw in game and I used it for this mod I'm making. II created it to be an alchemy ingredient, everything is fine, but the issue is when I go to drop it, it floats in the air and cannot be interacted with whatsoever. I know this is an issue with the nif file. I even made an activator thinking it would fix it, but I'm more of a texture creator then anything and even went to watch tutorials that achieve the opposite of what I'm trying to do. Havok to Static. I need Static to Havok. I went in nifskope and tried to copy data from one mesh to this one, but I can't seem to create gravity on the object. If anyone on here has skill in Nifskope or making static floating nif items to Havok interactable items. Any guidance would be greatly appreciated. I really want to add this mod for immersion. OR, if anyone knows how to make it to where the item vanishes when dropped and shows a message that says something like: "The bug you dropped crawled away" That would also be really cool if it is easier to do! Thank you so much! :ohdear:
  8. In response to post #55257103. #55257298 is also a reply to the same post. Same here. The new design is too damn huge. I also am not a fan of the new navigation, but it's just something I'll try to get use to as a modder and user. I know they are working hard on it. Even though, I personally don't think it's necessary from a visual perspective.
  9. I think all but 3 of my mods are for SE only right now. I also made some ports, but I want to show the love for SE now. Just really hoping SKSE 64 comes along soon. I know it has been delayed. But once that is here, you will start seeing more exclusive mods!
  10. I made a pretty basic Shadow Hunter and Shadow Huntress Bow and Crossbow set with Shadow Arrows and Bolts. It's nothing glamorous, but you might enjoy them. http://www.nexusmods.com/skyrimspecialedition/mods/5737/?
  11. You should read some of the comments on how to set this up in SE. I have it working great. You need to use a version that was made before SKSE and then when in game type set headtrackingexpressions to 66 in the "~"console. http://www.nexusmods.com/skyrim/mods/23600/?
  12. Also, one of the creators made an update on his youtube channel he recently made: https://www.youtube.com/watch?v=J3b9pcgzZSk&
  13. Holy crap, did you make that? It looks awesome!
  14. I think we need SKSE to do this. I tried to find an uncapper as well, but they are all still on Oldrim.
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