Jump to content

zdswulyx2

Members
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About zdswulyx2

Recent Profile Visitors

4435 profile views

zdswulyx2's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Would you mind to explain how to do this part? "RTM" is perfectly acceptable as answer if you tell me where is the manual...
  2. There are few multi mark/recall mods and one with a single pair of stones where the player can teleport to each other. So I am fairly sure it is possible. Do you have experience in modding?
  3. I tried many, but I think nothing beats the classic Francescos Creatures and Items plus MOBS. Francesco has a nice Wrye Bash wizard installer, so to install is a breeze and makes the Leveled Lists as they should be. Skip FCOM and MMM, install all the rest.
  4. What kind of assistance do you need? I am not sure I understand the problem you got, the sounds plays distorted or do not play at all? Is the format incompatible?
  5. If you decided to not use OR (or at least not use its Water shader) but still want splendid water, check those mods. Water 17 (Type 1 being my favourite) Water 17 for HESU PoisonSwamp (if you use the HESU poison swamp of course, but why you should not?) Tweaked Water 17 esps for default timescale. If you think the water moves too fast. Visually Realistic Lava for the other kind of "water"
  6. Elbethien made several animals, mod1 and mod2. In mod1 is for sure a crocodile, but look it up you may find more.
  7. . BOSS, plus manual ordering based on TES4Edit results. BOSS gets few ones wrong. . I cleaned all the mods a part of the ones that BOSS explicitly said not to. . Perhaps? How can be it relevant? . As you can see it is in the dll plugins, but the log does not says much... Purger error... AoG actually does something like that, I will try without. Too bad I have to look quite few mods it replaces.
  8. I tried to follow the guides around, I am using MoreHeap (and disabled the relative section in SR), as you can see from the list I am using few "anti-crash". I deleted and remade the oblivion.ini... I have no idea idea of what to do more. I can understand Oblivion is bad, but not it crashes every 10 minutes or so, it is too often to be playable. I have to say that I am fairly happy in the 10 minutes it works... I just have to give up, or I can try something? Active Mod Files:
  9. I have this problem often, the workaround I found is to install and uninstall a texture mod. I use HiRes Iron Weapons, I put in the very end of the Bash Installer list, install, uninstall. It somewhat refreshes the textures and they appear properly.
  10. I guess anyone that posted a mod with new 3d models, like FLY creatures or Creature diversity would be able to. My question is, why do you care so much? How much time of your gameplay would be influenced and how?
  11. I hope I am missing something. Usually as reference I use elderscroll com or the obse website[1], but the Realistic Health has undocumented functions in the very first block: removefullscreenshader shader where shader is a variable of type long initialized with LoadShader "RealisticHealth.fx" LoadShader is another (apparently) undocumented function and similarly, as far as I can see, the format of the .fx file is also undocumented. The only way to proceed is indeed to reverse engineer? [1] https://cs.elderscrolls.com/index.php?title=List_of_Functions https://obse.silverlock.org/obse_command_doc.html
  12. If I use togglemapmarkers instead of con_togglemapmarkers the script does not compile at all. The editor states that it is a console-only command. I am using obse_launcher -editor.
  13. Realistic Fatigue and Realistic Health have nice shaders indeed. But they do much more than showing the current health, fatigue, and magicka. My idea was just about showing the current status without the need of the bars.
  14. I have a simple (hope so at least) idea for a mod. Basically a screen color change when Health, Fatigue, or Magicka are low. Here is the idea: Health: 100% - 70% no change. 70% - 0% the screen become more and more reddish starting from the borders. Just over 0% only the center of the screen is still normal. Fatigue: 100%-70% no change. 70% - 0% a more and more frequent disturbance blink near the borders. At 70% the blinking is 60 BPM and very near the border, at 0% the blinking is about 180 BPM and reaches about 1/4 of screen. Magika: 100% - 70% no change (surprise!). 70% - 0% the vision becomes more and more desaturated. At 0% the character sees almost in black-and-white. I do not claim those ideas are original, but as far as I know it has not been implemented. By all means, point me to an existing mod if it is not the case. Otherwise, I would like to see if it is possible to do it. Any pointer? I have a bit of modding experience and I am a capable programmer.
  15. Hi everyone, I recently made and uploaded a very small mod[1] with changes that were not easily covered by existing mods. I also wanted to disable map markers in the begin of the game (a-la[2[) however, in my system con_ToggleMapMarkers 0 does nothing. On the other hand tmm 0 in the console works fine. Is there something I need to know to use that function? Or it is something strange in my system? [1] https://www.nexusmods.com/oblivion/mods/49423 [2] https://www.nexusmods.com/oblivion/mods/48159
×
×
  • Create New...