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PuddingFace1902

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  1. Thank you both for helping me out so much! I'm going to try out all the suggestions.
  2. Ok I'm going to keep trying. if only there was a way to see if the keyword is added or not. Thank you very much for your help. I'll keep posting my progress once I start making it.
  3. I don't know a lot about animations. I think yea you will need to see behavior files. What would happen if you add the perk through a magic Effect(would only work for player) and attach a script on the effect? There's this mod called Better Vampire NPCs where the vampires with blink perks can teleport behind the opponent when hit. You can also look at the vanilla mage Orchendor who can teleport when damaged. Looking at how both of these work can give you some insight as well I think.
  4. The objective isn't to actually make them paralysis immune but knockdown immune. ImmuneParalysis can make you immune to knockdown. My objective is to make it so ward spells prevent knockdown.
  5. Ah ok and can I use akCaster.ForceRefTo(PlayerRef) If I can't thant means I have to use the Papyrus Extender method right?
  6. Thank you so much! BTW can this be used for NPCs as well? (akTarget == PlayerRef) this checks if it's the player right? So if I don't use it. It will work for NPCs too I'm guessing.
  7. I was looking for a way to add the ImmuneParalysis keyword to the player when a certain spell is used. Not very experienced with Papyrus scripting. I was going to add the script to the magic effect that the spell would use. Any guidance anyone can give me regarding this will be very helpful. Thank you. I'v
  8. Look at Mysticism mod's Sanctuary Spell. You can create perks that manipulate hit chance based on skill level. You can then use SPID to distribute the perks to everyone.
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