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SkyFall69

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  1. What would be the implications when 2 or more installed mods are introducing 2 or more separate player's functions into the same setup?
  2. After uninstalling all of my CC mods, in a new game by AE GOG 1.6.659 version, got alerted by Vortex that I had missing masters because USSEP depended on 3 or 4 CC mods (don't remember exactly which). Therefore I have uninstalled USSEP and all of its dependencies and the game has launched without a problem. Is this something normal, something which supposed to happen? In USSEP mod's webpage doesn't communicate anything about that USSEP has dependencies, only other mods have dependency on USSEP. What's going on, any clues??
  3. It would be very useful to be able to see as a notification on the top left corner or as a message within a UI frame / box, on the bottom left or right, the title of the song which is currently playing and if it's not available then just the mod's name which the song is being included. With an option to skip it or even disable the particular track entirely.
  4. Hi, I've just downloaded the V5 version and I would report IF I found any issues. How about the OST from both films of '82 and '84, could it be triggered in certain instances such as exploring, combat, tavern, castles...? In other words, to add the music from both films, "Conan the Barbarian" 1982 and "Conan the Destroyer" 1984 to, not only your mod's dungeon, but to the game in general?? I am looking forward to the expansion with great anticipation, your work is much appreciated, many thanks!
  5. I've always considered Nazeem a character with high self esteem, this mod suggestion is about an overhaul of Nazeem, both in physical attributes and skills as well. He should wear Ebony equipment exclusively, armor and weapons, additionally but not necessarily, he could replace the Ebony Warrior by utilizing a custom shout instead of the "unrelenting force". Such unique shout could only be described in 2 words: "Get Lost", this is the last words which you will hear before your PC's life disappear...! His excellent equipment should include but not limited to: 1. One Ebony but/club (club sandwich anyone?) 2. One Ebony "crown of the superior esteem" (armored circlet) 3. One Ebony set of 2+2 G&G (greaves and gauntlets) 4. One Ebony chest piece of "the impenetrable one" 5. One Ebony bow of "you might run but you cannot hide" 6. One Creature Companion, that is to say, a black panther called: "Pave my Way" 7. A second Creature Companion, that is to say, a raven with a name: "Black as the Night" The black panther "Pave my Way" joins in the fights, while the raven is being used as a tell-tale omen, as a special ability to see beyond the physical barriers of Nazeem's pair of eyes. Last but not least, there should be an option to play as Nazeem and that doesn't prevent you from dealing with the Nazeem version of the "Ebony Warrior", just imagine it as "I against I", or should I say "Eye against Eye"...a mystic, psychic ability to set a curse of the "Evil Eye" to anything within eyesight for 180 secs (depleted health/health rate, stamina/stamina rate, magic/magic rate).
  6. It would be nice to have a utility which could show the music track and the mod which is coming from on the top left or right of the screen. Not big intrusive messages and could be active or disabled by MCM.
  7. Sometimes the game throws you in the deep of the dark with more than what you can chew...or should I say that there are cases where there are more than what the eyes can meet...? Sybille Stentor is one such case, by looking into her eyes you can tell that she is a vampire and that's obvious fact which is supposedly not common knowledge, or should I say a mutual secret within the inner circle of the "Blue Palace"...? What is not obvious is what Sybille Stentor is really all about, when you start to dig for more clues you might find yourself with something which is hard to swallow and digest... I'm not going to reveal any further information other than that there are 3 books, each of which is a part of a multi-facet mystery. If you want to learn more then check this video.
  8. Always wondered while pondering on Miraak's footwear if he somehow traveled centuries ahead in the future and returned back on dragons' age with a brand new pair of snickers?! Have you ever wondered the same??
  9. I would like an automatic and dynamic system regarding the degradation, wear and tear on bodies and outfits/equipment. It could be utilized by body morphs, triggered by keywords, events...etc Mostly about bodies, for example to be able to see after effects from injuries on various parts of the body, some could be permanent, while some other fade as the time passes by, some are more obvious while other are hard to even notice. All come down to the degree of trauma/injury. About clothes could be torn, ripped and rugged if such situation arises, or could be just worn, in that case the wear is barely visible. Said effects could have implication on stats as well rather than be just visual effects.
  10. Hello, have you ever felt somehow disappointed to go all the way and defeat Alduin, with numerous dragon fights along the way, just to realize that your epic accomplishment hasn't actually change a thing regarding dragons' attacks?? - Simply a modification to cease dragons spawns entirely (DLC included) AFTER defeating Alduin. -
  11. A single line to be added on the dialogue with bards: "Take a break", then the player pays say 100 gold and the bards stop singing until the player leaves.
  12. It would be nice to see kids progressing their skills by mentors and tutors at a school like "college of Winterhold", or by private lessons from free lancers like those who come by default for the PC. It doesn't has to be for all kids, could be just for the player's children only. Could be a location like "college of Winterhold" but only for NPC children, with a certain week schedule (days/hours), to go there and return back at their homes or whatever. Or just by the player taking his/her kids as followers and meeting with a trainer/tutor/mentor, then paying for the lesson and kids get increased stats. An alternative could be the player as a parent to teach his/her kids but only skills which has already 75+ level and there should be a cap like 75 level for each skill (for kids), according to the progressing skill one of the 3 main attributes should increase accordingly (health, stamina, magicka) For magic skills (any) the magicka and magic regeneration should increase exponentially For combat skills (any) the health and health regeneration should increase exponentially For all the rest of the skills there should be raise on stamina and stamina regeneration accordingly What do you think? Any care-taker?
  13. Hello everybody, my idea of a mod that would implement an area, could be an arena like amphitheater (Colosseum), could be a cage, could be any suitable location for fighting. So at that place 2 or 4 (2 pairs) of NPC could be set up for a duel till the first goes down on his/her knees (bleed-out) or die if the selected NPC are mortals. The number of contenders (2 or 4) and if they would be immortal or not could be selected by the mod's MCM, as well as their available equipment (armor, weapon, same for both sides). There could be spectators with voices recorded from films related to such theme. There could be prizes for the winners of ladder like tournaments such as a honorary title "Champion of Skyrim" plus a full set of golden armor with matched weaponry (Midas collection). It is very important that the player to have full control regarding the selection of NPC rather than be some random non unique characters. As a matter of fact I had follower mods in mind as participants. It would be an immersive and practical way to trial by combat the skills of any given follower. What do you think, any taker?
  14. Is Sybille Stentor the Sybil of Stendarr ? If so how come a vampire becomes the messenger of Stendarr? It is an oxymoron or perhaps it's not...everything have been done in purpose, a purpose far beyond our understanding! References to Necronomicon have been subtly injected within the lore of TES...all you have to do is search information about Hermaeus Mora realm, Mehrunes Dagon, books "the changed ones", "Monomyth", "Deep Ones", "Incident at Necrom"...
  15. With IB now you can actually see the bread is being depleted with each and every bite! Wouldn't be immersive, not just to listen the chewing but to witness its effects on the bread, cheese...(put your food here), huh? HUH??
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