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Stanseas

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  1. Worked, thank you. But it requires logging back in every 24 hours, what's going on?
  2. Thank you. After extensive testing by adding each mod one by one, loading a game and trying to move, I found out it was LStewiesAL's Tweaks mod that was the actual culprit. I posted my question on that mod page now on suggestions how to fix it.
  3. I was not able to comment on the thread for whatever reason, and I meant the mods that depend on the one in question, not the other way around. With all those points pointed out I didn't hear anyone with a suggestion as to what it could be. So does any one have an answer here? If not I'll ask somewhere else. Doesn't change the need if you don't know, there's no reason to comment. But at least the thread got a little traction. Hopefully someone will have a better answer. Thank you.
  4. After installing the Updated Unofficial Fallout 3 Patch and dependencies, including the Sprint Mod, everyone in the game runs way too fast to track. I have adjusted all the frame rates, v syncs, move mults in console and every other fix I've found online and nothing reverts/changes movement to what it should be. I've tried without the Sprint Mod, same thing. Only when I remove the Updated Unofficial Fallout 3 Patch (which disables mods that depend on it automatically ?) does movement return to normal. If it matters, the mods that won't work without it that I intended to use are: BLTC.esp Project Beauty- Broken Steel.esp Project Beauty.esm Fallout Rebirth Compatibility Patch.esp Goodies.esm Iron Sights Plus.esp Mothership Crew.esm Motorcycle Replacer.esp T4-plugin.esp Sprint Mod.esp I have only tried removing the Sprint Mod.esp from that list but nothing fixes it. Can someone link me to a known fix or tell me how to fix it? Using GECK I can find the fMoveBaseSpeed which is set at 85 (and changing that doesn't do anything). Posts on the Mod are locked and I have spend hours trying to find a workaround, including other mods that adjust speed. Thank you.
  5. There are some pretty amazing data miners in this community. When using the NMS_Editor and looking at the raw JSON, I noticed pets have a "parts list" that make up each piece that goes on a pet. Has anyone else noticed that? I, who has NO experience datamining, per se, have tried to copy and paste terms and locations for each body part and it's taking SO very long. I doubt I'm even organizing the data consistently and I'd have to test each piece to see what it does and if its compatible, etc. So my request is - is there someone that can pull the data from the pets body part list by category? It would be fun to have an interface with dropdowns for each part so you can essentially build-a-pet. Maybe even use it to modify an existing pet. Bonus if it automatically replaces an existing pet (listed for user to choose which one) or fills an existing empty slot. Kudo's if it has a preview. Alternately, a link to any existing mod for this or (similarly) a ship builder would be appreciated. While this would only work on PC and make angry all purists, this mod forum seemed like the best place to ask. Thank you!
  6. In photo mode there's an option to remove fog as well as set time of day.
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