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Kolaris

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  1. Project Nevada has a force multiplier you can set to 0, but maybe you don't want the rest of that mod.
  2. Interesting. Thanks for the reply. That surprises me actually. So when an NPC uses a weapon, the only thing influencing it is their weapon skill? What about ammo? Don't they have an infinite, invisible ammo type, or do they just not use any at all? EDIT: Nope, again only companions uses ammo. Well, I'm running out of ideas here. I was wondering why there were no mods that tried to accomplish these things, I'm starting to understand.
  3. Right now I have a series of perks that modify gun spread, attack speed, and reload speed based on weapon condition. Everything's working great. I want to apply the same effects to NPCs. I know I can't give them perks, and I can't accomplish the same things with actor effects. Can I manage it with scripting? I'm not asking for a guide, just whether or not it's possible and I can get to work.
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