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Blacksoul501

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  1. 1-Go into actor data and make a new quest. Under quest data make sure 'start game enabled' is checked and name your quest. the close the quest tab so it saves. 2-Re open your new quest and then select the 'topics' tab. There should be a blank space on the upper left. (This is where your topics will go) Right clicking on this space will open up a menu where all of the games topics can be found, add the 'greeting' topic. Now add your custom greeting. Once that's done you need to set it so it's only your npc saying it. Under the topic section there is an area for conversation conditions. Select getID condition. (It should be the default condition when you right click on it.) Select your npcs ID. 3-Now you need to make your barter dialogue option. Go back to the the dialogue box you used to add 'Greeting' and right click. Type the name of your new topic and add it. Now you need to write the topic response. Once you're done with that. you need to make sure only your npc will say it so add the ID condition to that as well. Now under the 'Result script end tab add this "showbartermenu" this will allow your merchant to sell his/her stuff. 4-Now that you have your topics you need to connect them. Go to your custom greeting response and under the tap 'Add topics' (it's the box on the upper right) Right click and add your new dialogue. This will make it so greeting the npc adds your new dialogue. If you want your npc to wander around the shop select your npc from the menu and go into the packages tab and click add. Now look for Default sandbox Current Location. That will make him wonder around his/her store It should work if you do this.
  2. seems like it would be easier to just make a new texture with gimp and then change it in nifskope by changing the dds.
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