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Battousai124

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    SHAUUNN!!!!! Follow the Freedom Trail, Brothers and Sisters!
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    Fallout 4, Skyrim

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  1. How are you not seeing this, showler, the permission was given with a certain frame in place. THE FRAME HAS CHANGED!!! Therefore the permission is no longer valid, PERIOD. How is that not clear to you?
  2. The fundamental situation has changed, like so: Initial situation: "You may use my assets in your mod. As I have the ability to delete them, should I choose to do so for whatever reason, at any point in time, I expect you to follow that lead." Current situation: "As I am no longer able to delete my mods on a case by case basis, I have requested that ALL my mods are removed from nexusmods, this unfortunately also includes the use in your mod, please respect my decision." There is no ambiguity or confusion here, just a change in situation that has to be followed on legal, moral and ethical grounds. Everything else is unacceptable. The same goes for WeaponSmith Extended for example, I have noticed that a mod has been hidden by the original author, which s/he gave permission for, and I have attempted to find out, if the author would like to change the permission given. I have not gotten a response yet, but I will act in favor of the original author, until I receive a response to the contrary.
  3. I would also be interested in, how these guidelines are to be understood, concerning an owner's right to change their mind at any point in time.
  4. Hey WastelandMelody, If you like, you can contact Gambit77 and get an invite to his discord server. That way we could communicate better...
  5. Hello Millenia, I am Battousai124 and as part of the team behind WeaponSmith Extended for Fallout 4, I would like to ask you for permission to include the OTs-02 Kiparis and the Sig Sauer P220, including assets, into our mod. I have also started writing to the credited authors on each page and asked, but since the pages on GameBanana and nexus show that some of them havent been active for months/years, I hope I can get your permission. Also as a fan of your work, I wanted to ask if you have a...
    1. Battousai124

      Battousai124

      ...any plans on "converting" the FNV mods: OTs-33 Pernach, IMI Desert Eagle, Mateba Model 6 Unica and Pancor Jackhammer, since they would also fit in that world and would be extremely cool to have?
  6. That would require an entire new mechanic since you cant mod a frame, its used as a container and an object. Or craft entire new frames that use a different texture, which is not modding the frame. And he said hes got a lot on his plate, maybe look into it yourself?!
  7. Hey a1a3a6a9, I wanted to ask you if you will update the ingame esp explorer, I love this thing and I use it for WSE2 testing, please update it when the 1.7.19 version of F4SE is out.
    1. someoneyouknow

      someoneyouknow

      That would be amazing to have back. It made both testing mods and starting out new roleplays so much easier. It was such a good mod.
  8. I know, i know, the author hid it with his reasons, the only thing is I have messaged the author, who is according to his/her profile page active on nexus or at least logged in, but he/she hasn't gotten back to me yet and I really want to use this mod, BUT I have no idea of mods that require the Script Extender, so I am searching for help here. Yes I would upload the mod to the nexus, but as is, since I dont think I could fix stuff. Of Course, I would take it down, as soon as a1... (too hard to spell really^^) updates it him/herself and asks me to. I don't know his/her situation and I don't blame him/her for anything, but i really want to have such a mod and as it looks like it only needs an update for the new F4SE since I had it installed before the NMM update and I will install it again but the last I know is it simply didn't work, no CTDs or other issues with it. So please, if somebody could give me pointers or help, that would be great.
  9. Thanks for your answer jimmy, the plugins listed aren't all active (=1, means active; =0, means not active^^) SK or SKE in my case, HM and all mods dependent on those are up to date, to my knowledge. Somehow my installation of DEF UI seemed to have f*#@ed itself. I uninstalled it, played until after the point i haven't gotten past in weeks; Preston and cohorts are now in sanctuary^^; and installed it again. So far it runs fine, even with dying twice and having to reload, which had gotten me to crash before. Now it runs fine. I will check for updates on the mods however, to eliminate anything that could cause a problem concerning compatibility. Thanks again, Jimmy.
  10. What I have tried is: -disabling all mods and even dlcs, I can start the game with about 220 plugins but have ctds when getting to the bridge (pre-war) -starting with only the unofficial patch enabled, i can get until leaving sanctuary into the direction of red rocket AND ctd at the bridge (pre-war) -only dlcs, i can get about until red rocket and ctd -only the main file and the same happens -verfying game files, still ctd -uninstalling all texture mods to rule out a faulty texture, no dice sometimes i get to just to the house before last on the right side of the road in sanctuary hills, then i get until the bridge and then i get until red rocket but i have no idea what changes cause it. http://pastebin.com/e6qrm7im this is my LO... some files i simply merged together and i checked each and every file in fo4edit and no file shows errors now. the last file is my own file to remove any conflicts, an über patch if you will, checking it in fo4edit shows no errors. Please i need ideas what to do, other than a complete reinstall of all my mods, thats what i dread with this matter. Plus i dont think it would change anything since verfying game files didnt work and reading some issues that cropped up with patch 1.5 where people had ctds and even reinstalling their OSs didnt fix the crashes. Any other ideas are welcome, but truly every idea is appreciated.
  11. Well isnt that something, finally someone who answers... Damanding, thank you very much that makes it pretty clear to me, that i will play with his mod in another playthrough, now that i can play again... The deactivation of combat text and so on, can you tell me where i can do that? Haven't found anything to do that yet, well I also havent been able to play that yet^^.
  12. Taken from here: http://www.nexusmods.com/fallout4/mods/16707/? It's his AllinOne mod without the quest Description page begins like this: Description It has a ton of my mods in it in their own crafting menu, see second picture for list New U station and Castle wall patches are not included, Castle wall patches will be unhidden Going to the Castle Wall page: This file has currently been set to hidden by the author of the file. You cannot look at this file page or download any files relating to this file until the author makes the file visible to the public again. The reason given by the author is: Hidden by Staff, by request of DDProductions83. I read it in an official Nexus forum thread but somehow i can't find it anymore...not in a review or anything like that. There is an entire post about it i read it about 2 weeks ago, where that what i said was stated. I am not forgetting what he did, but he didnt warn, or "somehow" I cant find his "warning", but everything has its end and its limit. And if he doesnt put it into the description, then I'm sorry but its not me who is the stupid one. I read (present tense) the description pages, i might miss something here and there occasionally, but mostly i read the pages, especially the FAQs but just for fun let me post here the FAQ from his Tina mod. Oh wait I can't, I have been "banned" from that page with no way of, again, "You can try to amicably resolve this issue with the mod author,...", but alas he has been banned himself, which in turn makes me wonder who banned me, but well...I mean isnt that childish?! I asked a simple question and like a cocky kid he bans me, for a question he still hasnt answered. Have you ever read what his so called FAQs state? Funny, I give you that, but informative?? None-what-so-friggin'-ever. If he's so good, he can do better and he shouldnt be behaving like this, not even because of the internet. Yes what happened with the contest is horrible, but I didnt do it. I had nothing to do with it. It's like blaming a newborn baby for WWII.
  13. Yeah I can see the stuff too in the description on the right side in NMM. It says that a better way is coming but he forces us to download the damn Tina mod, but when I look at the mod in Fo4edit i cant find the damn things. As I understand it, he mostly hasnt kept to etiquette and nexus site rules. That has caused much dismay in users who complained a lot, staff had been extremely lenient but ultimately had no choice but to make the consequences felt, so they did by banning him.
  14. Since apparently asking a question to which an answer can nowhere be found on the mod page gets me banned, I am trying to ask here. I am using DDProductions Tina's Cookie mod and I like it, even after it ruined my last character at level 45, but nowhere can i find if in that mod the Castle Wall Fixes/Patches. Does anyone know if they are in there? I have looked into the esp but he may have renamed them to something else and I can't find them. if anyone can tell me if they are in there or not i can prepare accordingly. For example merge his Castle Fixes into the Cookie mod. Or use his Non-Quest AIO Pack, but for this one the same question remains. Thanks for help in advance, guys. P.S.: For anyone who doesnt know yet. DDProductions has been BANNED! Even Elianora who seems to manage his pages cannot use the Messenger system, so I cannot even "amicably resolve the issue".
  15. I had tried running with only Fallout4.esm and still had the issue of infinite loading, then i tried it with all mods running since nothing had changed from before the patch to after the patch. still no dice, but then I deactivated the Tina mod and was able to play until the spouse got murdered and you get frozen again. at the white screen i had the ctd again and it was reproducable. Later i will try to play now since i removed some mods that i didnt need anymore and fixed small stuff like no resolved FormIDs in my mods. If that fails I will try yours to only run Vanilla with DLCs and install the mods once i get out of the vault. I cannot even load a save anymore that is the problem why i can't use other's savegames.
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