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As it says on the tin. I'm working on making a patch for FWE and FOOK2 and I need to zero out some scripts and let players know which things I've disabled when they leave the Vault. Can anyone help me write a script that says something along the lines of, "This [enhancement] from FOOK2 has been disabled - please use the FWE control panel to activate this feature!" I would appreciate any help doing this.
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Strange Body Texture Bug
J3tAc3 replied to RazzTheSpazz's topic in Fallout New Vegas's Mod Troubleshooting
Pass me your load order. Do you use a mod manager? If so, what? It sounds like you're using conflicting mesh/body texture, due to a bad install or mod incompatibilities. -
Old World Blues crashing nonstop
J3tAc3 replied to Galante308's topic in Fallout New Vegas's Mod Troubleshooting
From the "towards game stability" section of the troubleshooting wiki, it says to install these mods: NVTF - New Vegas Tick Fix is a lighter, more compatible version of the 64hz stutter bug fix from NVSR and is now the recommended solution to stutter problems. Fully Windows 7 & 10 compatible, including Fast Exit. No more fiddling with INIs!Alternatively, the older New Vegas Stutter Remover (NVSR) (requires NVSE or xNVSE. The NVSR 5.0 beta versions are stable, but many people have problems getting a problem free INI configuration for Windows 10. The author and several users has provided configurations they find to work on the "comments" page, but "your mileage may vary". Check version requirements of other mods when choosing.)New Vegas AntiCrash (NVAC) (solves most common CTDs).FNV Mod Limit Fix (Requires NVSE). Works with latest Steam and GOG versions. Fixes the FNV mod limit bug, allowing a maximum of 255 plugins to be loaded. It can also cause an increase in "Frame Per Second (FPS)", remove game stutter and allow for faster loading times especially when using a large number of mods."Sheson memory patch" for NVSE. (Increases "heap size". Use either the "heap replacement" feature of NVSR or this. Both together do not appear to conflict, but seem to be "overkill" at the cost of almost 1GB of game memory.) See the 'Issue: CTD without warning, "out of memory error", or stops responding' sub-topic in wiki article Fallout NV Mod Conflict Troubleshooting for simple but detailed instructions for enabling this patch or alternatives.Yukichigai Unofficial Patch (YUP) (and the various optional patches for it and other mods, There are other YUP patch files than on that page you may have to search out for other mods). Provides the most current and complete "bug fixes" for the vanilla game without requiring anything else.Get these mods installed and tell us what happens. Do you use a mod manager or are you simply playing the game from Steam/GOG/whatever? If archive invalidation is still a thing, you should toggle it just in case. But before that, I need to know if you're using a mod manager before I can help you further beyond copying/pasting info from the troubleshooting wiki. -
In addition to what Dubious said, give this mod a shot: Improved Lighting Shaders: https://www.nexusmods.com/newvegas/mods/69833 . From the description: "xNVSE plugin that almost completely fixes the exterior lighting bug, and allows up to 4x the number of active lights!" The author goes into detail and notes that there were limitations on the maximum number of lighting sources available per exterior cell - shadow problems such as you have posted should be resolved with the mod.
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Mass copy FORMID's from one mod to another
J3tAc3 replied to J3tAc3's topic in Fallout 3's GECK and Modders
Never mind, I found out how to do it properly. -
As it says on the tin. I'm creating patches for some mods but one mod has a ton of FORMID entries I need to include in the patch. Any way to get all of these things together instead of having to place over 200 entries by hand?
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Got some info from one of Dubious's posts, he said this: ":* Currently, the recommended alternative to NVSR, if you are running Win7 or Win10, is to try using the "New Vegas Tick Fix (NVTF)" and "New Vegas Heap Replacer (NVHR)" mods instead. However, until NVTF includes the option, you may want to continue to use NVSR for the "iThreadsFixedToCPUs" setting. Note though, use of NVSR along with NVTF is unsupported." Link: https://forums.nexusmods.com/index.php?/topic/9238658-ctd-every-30-mins-need-advice/ I may have gotten some bad info about heap replacement, but still I use the steps I listed above and never deal with CTD's on my New Vegas install.
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Sensitivity lower inside interiors.
J3tAc3 replied to RngrHawk's topic in Fallout New Vegas's Mod Troubleshooting
Don't give up on that mod yet, marek. I'll take a look at it and see if I can't fix the problems and send to the author for re-upload. -
Try these steps: 1. Disable New Vegas Tick Fix and Heap replacer. 2. install New Vegas Stutter Remover: https://www.nexusmods.com/newvegas/mods/34832/ 3. And please, for the love of [insert favorite Nuka Cola here], install FNV Mod Limit Fix: https://www.nexusmods.com/newvegas/mods/68714 Take a look at this description of the mod limit fix mod: "This plugin fixes the Fallout New Vegas mod limit bug. It allows a maximum of 255 plugins to be loaded. It can also cause an increase in fps, remove game stutter and allow for faster loading times especially when using a large number of mods." This mod is practically a godsend - really helped my Fallout 3 stop being crazy and it may significantly solve many problems with your NV install. 4. Install New Vegas Anti-Crash: https://www.nexusmods.com/newvegas/mods/53635/ 5. Install 4gb patch: https://www.nexusmods.com/newvegas/mods/62552/ Come back and tell me how it goes after you've done all of these steps. As an extra step, be sure to toggle archive invalidation off and back on again.
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I'll help out. What mod manager are you using?
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Installing Nexus Mods is a Pain in the Ass..
J3tAc3 replied to onyx1988's topic in Fallout 3's Discussion
Mod Organizer 2 for the win with me. Virtual file system, no messing up your install, install/remove mods as simple as checking a box - I wish when I first bought Fallout 3 I went straight for Mod Organizer instead of Nexus or FOMM. I'll never look back at those two - MO2 for me! -
20th century weapons and WMK working together
J3tAc3 replied to gtmattf1998's topic in Fallout 3's Discussion
I'll take a look at the workbench and see what's going on. Which 20th century weapons pack are you using? I'm using this: 20th_centuary_weapons_5.12_with_addons 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668 If these are the same as yours, I'll see what's going on here and perhaps I will be able to generate a patch.