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dferstat

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  1. You'll get better, and faster, answers from the SS2 forums.
  2. Don't get me wrong; I'm not, by any stretch of the imagination, suggesting that you should create the entire subway in one map. I'm only observing that it might be theoretically possible, but practically not.
  3. Hmm ... is there a max size for interior maps? In theory, you'd probably be able create a single map for the entire subway system, assuming you had all the assets you needed. Thinking about it, one of the advantages of having a (very) dark environment is that you won't have scenery objects popping into view in the distance; the engine will have no difficulty loading them before it actually has to draw them as they appear out of the gloom. However ... the more terrain (or, in this case, tunnel) that you have, the more work there is for someone (in this case, Qrsr) to populate it with scenery and actors. So, instead of building the full-length stretch of subway between, say, Lexington and Cambridge, we have a much shorter single map inserted between those two stations, and we let our imaginations fill in the gap.
  4. Oh, boy ... That looks brilliant! Ok, so it'd take 6 segments to turn 90 degrees, but subway carriages don't take sharp turns. Well, not more than once, anyway.
  5. So, a lateral displacement, rather than an angular one?
  6. Sometimes I think that Google does, actually, read my mind. Just appeared in my YouTube feed is this video by Kottabos, reviewing the original SR 7-odd years ago. Jump to about 4:45 in the video and you'll see that he's travelling through some decidedly not-straight tunnel sections.
  7. So, I was happily playing Fallout 4 last night when my dog whined at me to tell me to go to bed. (Yes, with my dog this is a thing). So, I made a manual save, and quit the game. This morning, I resumed playing. After several hours of play, I happened to look at my Save Games tab, whereupon I discovered that instead of numbering my first save of the day as ID 608, Vortex had given it ID 1, with subsequent saves up to ID 16. (Yes, I did have 607 manual saves; I have a PC made of cheese, running more than a few mods. Crashes are something I have to expect). Does anybody have any idea what causes this, so that I prevent its recurrence? While I can manually edit the ID for a save, I don't want to have to keep doing this.
  8. After discussions with the creator of Subway Runner Revised, I'm almost certain that, once upon a time, I saw a mod that had curved sections of subway tunnel. I have a picture in my head of an image from a 3D editor of two tunnel segments together; one going straight and the other curving away from it. Trouble is, I'm darned if I can find the mod on Nexus, or in the myriad of mods I have installed. Because I can't find it, the worm of doubt has crept in, and now I don't know if I remember it, or if Qrsr mentioning that they wanted it made me imagine that I'd seen it. (The mind can be a tricksy beast). If anyone recalls seeing curved subway tunnel pieces, I'd be very grateful to hear from them. My thanks in advance.
  9. Two points: Firstly, I suggest posting on the FPV comments page; PJMail, and other users, will probably be able to help. Secondly, FPV is script-heavy. Scripts take up a chunk of the memory that the game engine has available (this is much less than the available RAM on your PC). Unfortunately, dense scenery also takes up a lot of memory. Also unfortunately, the game engine isn't very good for travelling long distances at faster than running speed; the faster you travel, the faster the game has to load new cells, and unload unwanted ones. Sometimes it just can't cope, and things go south. I get crashes in these circumstances, too. Ok, having a PC, as my daughter phrases it, "made of cheese" doesn't help, but right now I can't address that particular issue.
  10. Well, I downloaded the install from a link on the Nexus Vortex pages. I'll try uninstalling, and then reinstalling Vortex, but that's going to have to wait until I know that I've rescued my toon.
  11. I have already read that section. However, if you read my post, you'll see that I've already tried the four suggested solutions, none of which have worked.
  12. If you mean an AppData folder on my C:\ , there's nothing for Gamebryo.
  13. Main points: 1) On startup, I get error an message advising that a Gamebryo Plugin Management extension could not be found. 21) When I dismiss this, I see that my plugins tab is missing. Background: I wanted to retrieve a Fallout 4 character I'd not played for four years from an old laptop, and transfer it to my PC. Opening up Vortex, I got an error message advising that a module had failed to load. I then told Vortex to update itself, only for Vortex to tell me that it was too old to do so. I then went to the Vortex download page, and downloaded both the latest Vortex installer and the Microsoft .NET 6.0+ installer. I then installed both. Running Vortex again, I got the same error message: Repeated re-starts of Vortex have made no difference. As noted above, both Vortex and Microsoft runtimes are freshly installed. Disabling anti-virus software had no effect. The error has even survived a Windows re-boot. When I examine the Extensions list, I see that the Gamebryo Plugin Management is shown as Failed. The pull-down menu for the status shows me the options of Enabled or Disabled, but I can't set it to Enabled. I note that the allegedly missing missing file (node-loot.node) is, in fact, present in the correct directory. According to Windows File Properties, it has exactly the same size and last modified date as the one on my PC. The most recent diagnostic file (obtained from the menu at top right of the screen, is here:
  14. I asked: "Where does Vortex (and I'm specifically asking about Fallout 4, if that helps) store information about which specific installation of a mod is enabled?" I know where installed mods are stored. I want to know where Vortex records which mods are enabled.
  15. I have two questions. 1) Where does Vortex (and I'm specifically asking about Fallout 4, if that helps) store information about which specific installation of a mod is enabled? For example, I have three different installations for CBBE (slim, curvy and vanilla) but only one enabled in a profile. Loadorder.txt and plugins.txt (found in C:\Users\*Username*\AppData\Roaming\Vortex\fallout4\profiles\profile#) don't contain this information, and I've failed to find it elsewhere. 2) Assuming that Vortex is still taking suggestions for new features, where should I submit any? Regards and thanks.
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