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Custom mod Request/Commission
Scoutbr0 replied to Tehdpfan1's topic in The Witcher's The Witcher 3: Wild Hunt
You can send a DM with the details to me.- 1 reply
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- armor
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At this point, if you have a Nvidia GPU you can just use freestyle/Ansel itself which has a greenscreen filter.
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I recommend using W3Oven. The uncooked depot is where wcc_lite will look for reference resources when importing (which includes .w2mi and .w2mg). Take note that the Uncooked folder is different from the Uncooked Depot when building a mod. If these steps donât work, you should try setting the material setting from local=true to local=false or vice-versa. Never ran into such issue but I donât exactly remember what setting it is for my mods.
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[Mod Request] Herbalist in E3 Gameplay.
Scoutbr0 replied to Longdars1's topic in The Witcher's The Witcher 3: Wild Hunt
This is a convert from the video, with background noises and music. If you can provide with the voice files without any of these, and for the other dialogue choices and encounter, it can be added back. -
[Mod Request] Herbalist in E3 Gameplay.
Scoutbr0 replied to Longdars1's topic in The Witcher's The Witcher 3: Wild Hunt
Do you have the original sound files so we can add it back? -
Custom DLC Armor/Weapons - Set level?
Scoutbr0 replied to FullMetalWitcher's topic in The Witcher's The Witcher 3: Wild Hunt
It's defined by the item's base_abilities and the armor value from it. -
scabbard swap- need help
Scoutbr0 replied to staubkoenig's topic in The Witcher's The Witcher 3: Wild Hunt
The scabbard is slot specific, meaning that there are scabbards made for steel sword and scabbards made for silver swords. -
Script compiling error
Scoutbr0 replied to spoonpotato's topic in The Witcher's The Witcher 3: Wild Hunt
None of these are due to mods. Delete the "scripts" folder from \The Witcher 3\content\content0\ and verify\repair your game cache. Make sure to make a backup in another place other than the game's directory. -
Why are mod authors allowed to ban people from seeing their mod?
Scoutbr0 replied to Mightandmarine's topic in Site Support
I believe modders definitively are worth more than users since they are the website's content aggregators and are responsible for bringing an influx of users to it. There is no denial in that. But it doesn't excuse them to be toxic toward their userbase. While good manners are expected of user, a tighter and more mature attitude from authors should also be expected on the Nexus otherwise we end up with ban-happy like those. As a modder myself, it abhorres me when I see people who think they are superior or better than others and demand satisfaction by deleting negative constructive cricitism. While I believe banning people from downloading your mod is incredibly childish, what stops the banned from logging out, downloading it and logging back in (unless its an IP-based ban)? Having this in place only encourages ban-happy modders and toxic attitudes within the community. Sometimes one should indeed block a person who's been pestering and never fully content with a mod that's not to their liking, but this should be a last resort. That user should download the mod the way it is or not download at all.