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ArchdukeofLandsee

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  1. As someone who cares deeply about the look of armors and weapons I still feel like the look of the originals in Morrowind are irreplaceable, but I will also say that the Newtscale armor created for this mod looks amazing and am excited to see the rest of the Imperial Legion equipment this project has to offer!
  2. Personally using gimp with the .dds plugin, but today some of my dds won't open because of what seems to be a header problem. Nfs from some of my mashups are doing the same. Any thoughts?
  3. Just released an update for my mod. Then reverted my Skyrm to vanilla, my "eye" key doesn't work on my laptop so apologies for that. But When plugging my mod back to the game there are a bunch of mssng meshes and textures. The meshes and textures from one or two files are working thankfully, but a lot of my meshes and textures aren't working and when brngng them up with n1fskope or gimp there's an error about fle headers, invalid dds fles and the nfs not beng a supported type. These armors and meshes that aren't working are from my mod, NOT vanilla. Any help appreciated. The mod: Archduke Comprehensive Packages.
  4. Hello all readers! I recently have gotten into more in depth modding and have begun work on a series of armors. I keep running into a bit of a brick wall though: I'm trying to make new helmets by mashing up existing helmets. Like the hold guard helmet and orcish helmet to make some Rohan looking cavalry helmet, as one example. But when combining open and closed helmets I keep getting either the face and part of the open face helmet being visible, but the parts that come from the closed helmet are invisible, or the opposite. If I'm making sense. Does anyone here have any ideas as to what it is I'm doing wrong and how to fix it?
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