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KingFeraligatr

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  1. Inconclusive list not in order: Morrowind Skyrim KotOR (I think I like 2 better overall) Mount and Blade: Warband Mass Effect 1 (2's okay, but lacking. 3 is awful, and it's not just the ending) Fallout: New Vegas Deus Ex 1 (I consider this an FPS first and foremost though.... Not that I care.) Pokemon (HGSS are my favorite official games) Etc. I aim to play many of the old games I never played, but it's going very slowly.
  2. I already ranted about this on the other thread, so I'll just repost it here: It's happened. It's really f*cking happened. The Dark Ages continue to get worse. I mean WTF?! Who with a brain thinks this is any good in the long term? Then again, lots of gaming companies nowadays are greedy. short sighted idiots. I mean Bugthesda is really bad and stupid and low, but this is a new low. Say goodbye to the awesome TES and Fallout 3/NV modding communities of the past. Welcome even more DLC in a world already saturated with that BS. This will only corrupt modding more (it was rather pure before this though). I see a years down the line more and more adding this BS system. And to those who think this is a good system, you are very short sighted. Look at, let's say, games nowadays. A lot more games where made with passion and care around 2005 and before. Some of those games are legends that are still played and talked about today. Look at a lot of games nowadays. DLC ridden, bug ridden, uncared for trash that panders to COD kids and the like. None of them will be remembered years from now (barring maybe a few good things that stand away form the s*it pile like Skyrim and New Vegas, etc.). Gaming has degraded a lot since around 2005 and before. Modding will do the same. It's supposed to be a hobby that you do for the fun of it, for practice in game making and programming, and/or (unfortunately) ego. I suspect years from now, many things will change for the worse, like a lot of society has. Quick cash grabs have proven to be failures in long term customer loyalty, and it will prove like this again. This is all tying to the greed and stupidity that marks these years. Say goodbye to your awesome free modding and maybe modding in general for TES and Fallout and maybe even more. Because while maybe TE 3-5 and FO3/FNV won't lose their current modding communities, do not expect FO4 and TES 6 tobe the same as previous games with their modding. I hope this idead ends blowing up in Bugthesda's, Valve's, and the greedy modders' faces and ends up costing them money and customer loyalty. We don't need yet another thing tainted by corporate greed. But modding has yet again been corrupted While maybe you can persuade me that donations to modders is an okay thing, you cannot conince me that this idea will be any good in the long run. Practically nothing greedy has. Bug will use this to be even more lazy in their game making and maybe will even shutdown modding for their games altogether, using a select few "modders" to make s*itty, overpriced DLCs for them. Anyways, bad modders like me don't deserve any compensation for our work. Modding is a fun hobby, and I'd like it to remain that way. Bringing in greed only hurts it. Yeah, this is a rant. It's what I do. But people never get it. They keep making the same mistakes and bringing others around them down. I'm good at foreseeing when things will get even worse, and this is a sure sign of things to come. I don't expect free mods to ever get phased out, but I expect them to be rarer if this thing takes off even more and gains traction with others. No one benefits in the long run with this.
  3. Watch Bugthesda charge for the Creation Kit and their next modding kits. And watch them be restricted and have less quality.
  4. In response to post #24561299. Greed corrupts all. Nothing can stop its corrupting influence in the long run besides a revolution. Heck, even that's just a deterrent, not a solution.
  5. In response to post #24561324. #24561469 is also a reply to the same post. Except you're using a lot of existing assets and the like that AREN'T yours. You don't deserve money for using others' work like that. Modders don't deserve money for a lot of reasons, but this is just one.
  6. It's happened. It's really f*cking happened. The Dark Ages continue to get worse. I mean WTF?! Who with a brain thinks this is any good in the long term? Then again, lots of gaming companies nowadays are greedy. short sighted idiots. I mean Bugthesda is really bad and stupid and low, but this is a new low. Say goodbye to the awesome TES and Fallout 3/NV modding communities of the past. Welcome even more DLC in a world already saturated with that BS. This will only corrupt modding more (it was rather pure before this though). I see a years down the line more and more adding this BS system. And to those who think this is a good system, you are very short sighted. Look at, let's say, games nowadays. A lot more games where made with passion and care around 2005 and before. Some of those games are legends that are still played and talked about today. Look at a lot of games nowadays. DLC ridden, bug ridden, uncared for trash that panders to COD kids and the like. None of them will be remembered years from now (barring maybe a few good things that stand away form the s*it pile like Skyrim and New Vegas, etc.). Gaming has degraded a lot since around 2005 and before. Modding will do the same. It's supposed to be a hobby that you do for the fun of it, for practice in game making and programming, and/or (unfortunately) ego. I suspect years from now, many things will change for the worse, like a lot of society has. Quick cash grabs have proven to be failures in long term customer loyalty, and it will prove like this again. This is all tying to the greed and stupidity that marks these years. Say goodbye to your awesome free modding and maybe modding in general for TES and Fallout and maybe even more. Because while maybe TE 3-5 and FO3/FNV won't lose their current modding communities, do not expect FO4 and TES 6 tobe the same as previous games with their modding. I hope this idead ends blowing up in Bugthesda's, Valve's, and the greedy modders' faces and ends up costing them money and customer loyalty. We don't need yet another thing tainted by corporate greed. But modding has yet again been corrupted While maybe you can persuade me that donations to modders is an okay thing, you cannot conince me that this idea will be any good in the long run. Practically nothing greedy has. Bug will use this to be even more lazy in their game making and maybe will even shutdown modding for their games altogether, using a select few "modders" to make s*itty, overpriced DLCs for them. Anyways, bad modders like me don't deserve any compensation for our work. Modding is a fun hobby, and I'd like it to remain that way. Bringing in greed only hurts it. Yeah, this is a rant. It's what I do. But people never get it. They keep making the same mistakes and bringing others around them down. I'm good at foreseeing when things will get even worse, and this is a sure sign of things to come. I don't expect free mods to ever get phased out, but I expect them to be rarer if this thing takes off even more and gains traction with others. No one benefits in the long run with this.
  7. As a modder myself, I would never like to see mods get monetized. Yes, I know the article says that some modders sell their mods for profit, but I still think it shouldn't happen period. Yes, some of work hard for hundreds or thousands of hours, but I like that this is a hobbyist activity that we do for fun, skill improving, improving our game, and/or fame. I've seen greed just destroy many things, I wouldn't want my second favorite hobby to get corrupted by greed. If mods where more monetized, don't think things would be mostly the same. Maybe at first there wouldn't be much changes, but eventually the greed would overtake modding and make it go out of hand (even if not everyone would still charge for mods, a great many would). Heck, modding itself could maybe eventually fade away with monetized mods just so companies can pump you with transactions that have s*itty, cut content. We're all very fortunate that we do this free and get mods for free, let's keep that way. Don't let the corporations control yet another aspect of our life.
  8. I have written a script to constantly reset an actor's Essential status to "true" no matter what. I wrote it because I know people are crafty and I'm a bit paranoid about people setting the Essential status of someone I've deemed permanently Essential to "false". Now the script works well as intended, but I did it sort of sloppy. The "reset essential" part of the script is stuck in an unbreakable while loop (intentional for now) and it makes the script processed constantly. This in turn causes quite a bit of script lag. Here's the source: Scriptname z_reset_essential extends Actor {constantly makes an actor essential} ;can't say I like how this script works right now. It hogs other scripts' processing and slows down script proccesing in general. I'd like some help with making ;this script better. Tell me if you know a better way to make this idea work. ;actor SelfRef int looping = 1 Event OnInit() ;continuous checking start RegisterForSingleUpdate (1.0) EndEvent Event OnUpdate() ActorBase myself = GetActorBase () as ActorBase looping = 1 while( looping != 0 || looping == 0 );this creates the endless loop. this unbreakable while loop is intentional until I can find a better way to do this looping = 1 if( myself.IsEssential () == false );here's the the essential check myself.SetEssential (true) endif endwhile RegisterForSingleUpdate (1.0) EndEvent ---------------- I'd like some help optimizing the script so it doesn't hog up script processing while still achieving the effect of making an actor constantly Essential not matter what the circumstance with the script being unable to be broken. Anything you can contribute would be nice. Thank you.
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