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leedsfuzz

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  1. Well the problem there lies with the custom hair mod itself. The author hasn't made under helmet models for the hair you using. Vanilla already has hairs showing under helmets.
  2. Unfortunately, the children in this game don't use the face-gen morphing that adult faces do, so they can't be edited in the usual way.
  3. The Dwemer urn in that thieve's guild job shattered.
  4. I really liked the concept armor as seen here- http://images1.wikia.nocookie.net/__cb20111107010015/elderscrolls/images/6/6a/563px-Stormcloack_Armor.jpg, but when I got into te game the Stormcloaks had these lame brown pants! I realise it's cold in Skyrim, so pants would probably be smart, but I still don't like them. So this should be fairly simple, I even tried myself (having no experience with mesh editing, I followed as many tutorials as I could but still to no avail) but couldn't get blender to function correctly, and since the default armor has no thigh mesh underneath the pants and I couldn't add one in, I failed. So this is just a humble request for a removal of the pants of the Stormcloak armor.
  5. That would seem to be a less CPU intensive alternative to what I suggested, but why do you say only on roads or on rocks? Out in the desert, the sand can definitely get hot enough to visibly distort the air, buildings and structures would as well. Also, I'm not sure quite what you're talking about when you say a mere visual effect could violate the EULA, care to explain?
  6. Wouldn't some kind of horizon heat wobble be really awesome? Depth of field and horizon blur are both great don't get me wrong, but in my opinion neither quite cut it. I haven't seen anything like this, and if I've missed it then my apologies. Perhaps this would be more suited to something like "The Imaginator", as a new visual effect. Edit 1: Cleaned up my words, they were messy.
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