Jump to content

Hrenak

Supporter
  • Posts

    19
  • Joined

  • Last visited

Nexus Mods Profile

About Hrenak

Profile Fields

  • Website URL
    http://forums.nexusmods.com/index.php?/user/7022568-hrenak/
  • Country
    Germany
  • Currently Playing
    Fallout 3
  • Favourite Game
    Fallout 4

Hrenak's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I've been working on a goodsprrings expansion mod for about half a year and put off the sleep packages due to some of them not working together; now, my question is: is it possible to have multiple "different" sleep packages on the Powder Gangers without the game skipping over them? Or did Obsidian (to their credit) have the right idea by giving up and just placing them all in the saloon? Right now my idea is to just make them "roam" Goodsprings with the same package so nothing gets skipped, attempting to find a way so they all sleep in different houses without schedule conflicts.
  2. It is. Vortex isn't signed, and it's an unknown file that triggers antivirus heuristics so it'll get quarantined. The final release shouldn't have that problem as it'll more than likely be signed by Black Tree.
  3. Firstly, love the direction it's going in so here are my thought so far along with a question with each: Love the movable windows that appear on the dashboard, It's some neat thinking; would it be possible to register new modules within the application, such as a download manager? (for example) As for themes, making our own would be pretty neat through rgb values and possibly stored to a seperate configuration I also appreciate the time placed into the buttons, they're a bit on the clunky side but show a bit of promise. The automatic suggestion of fixing the plugin files and the error logs is a very great idea, but the notifications need to be a bit more up-front. Other than that, fantastic work.
  4. Old thread, but that console command given by Invisible Man helped. Thanks!
  5. Hello there, I'll skip the introductions and get to the point: I'm looking for an experienced flash animator that would like to animate the perk icons for my True Wasteland mod, I'm going to be developing multiple perk pages that focus on each area of your character, completely redefining the entire perk system. If you're interested feel free to add me, and send an example of your work.If this is in the wrong section, excuse my ignorance and please move it to the correct section. I'd might aswell discuss the idea while I'm here:The entire premise is to add multiple pages of perk trees, like in skyrim but better, that focus on each area of your character so you're not restricted to one set of perks that barely fit in with each other; by doing this, the character growth and development system will be better off, and you'd be able to create unique builds that are: A) More specific, with perks that will help in certain areas, instead of just a bunch of perks that may or may not help your playstyle B) More varied, so you're able to adjust just about every aspect of your character If this is in the wrong section, excuse my ignorance and please move it to the correct section.
  6. That actually wouldn't be too hard to do, since Skyrim uses Message / MSG records to change the name or display text of a given object, you'd just have to make a new message containing the name, and run: setActorFullName MSGName At least, on the second part of their dialogue where you're able to run certain scripts before or after.
  7. I'll be sure to add these in, thank's for the reply! Hey, thank you. Just to clarify, PAM's erroneous dialogue also occurs after "she" sent my char out on a Kill the Courser quest. Not just her giving the Kill the BOS quest, as I might have implied. Not sure if that helps but, yeah, just to clarify. That does clarify it, I'll be sure to modify it in my thread. I'll be sure to add this to my list, I've heard about this happening and how annoying it can be.
  8. I'll be sure to add these in, thank's for the reply!
  9. I think it just uses keywords to identify what mods are available on the weapon, shouldn't be too hard either way since "Any Mod Any Weapon" shows that any mod can be applied to any weapon.
  10. Not sure if this is the right forum area or not, if it's not please move it to the proper area. Last Updated: 3/9/16 This thread contains spoilers, don't continue below if you've haven't finished the game Since the Creation Kit is just around the corner, I thought I'd share with you one of the various mods I'm going to be working on:The Condition Overhaul mod, which fixes any and all dialogue triggers and quest / dialogue conditions, as listed here (more will be added by comment feedback). Each listing will be sorted by the place or quest it takes place in, under the Dialogue or Quest Condition categories respectively.If any of these are fixed, they will be crossed out. Dialogue Conditions Diamond City Guards comment on how "The Mayor" doesn't like Piper, which still happens after Wolf in Sheep's Clothing quest.Nat still comments on how The Institute is still operatingNat will refer to the first issue based on your story, even though it happened awhile ago and won't point towards the one about The Institute. Thicket ExcavationsDeacon and Preston Garvey will repeatedly comment on how "I wonder how it looks when it's drained.", or "No telling how deep that is, or whatever's living in it", even though you've finished the quest to drain the quarry. If this happens with any other companion feel free to comment and tell me which one. Paladin DanseIndividual:Paladin Danse won't speak to the player if the BoS turns hostile / even with a high affinity, this will be an optional fix since not everyone would agree to him speaking to the player again, as long as his affinity was high enough. Preston Garvey Preston won't be removed from his temporary faction and will have his stage set to the temporary Castle Quest condition, which he should've been removed from after the quest was completed; yes, this still happens.Deacon Deacon will get stuck in a loop repeating the same dialogue after gaining his Reset Code, this line of dialogue will only occur on a "once" condition statement, which may or may not cause problems but will be tested out in my earliest build. The Railroad Various members of The Railroad will bring up Glory as being "dead", this should only happen if you've completed the quest: Precipice of War and will have their dialogue conditions corrected. Quest Conditions Variable RemovalUniversity Point: The "Courser" you're meant to dispose of will be essential, flag will be removed / quest will fail if you're working with the institute up to a certain point.Pam will consistently mention how the "Brotherhood of Steel" is dead, even after she's dispatched the quest, which will be fixed by locking the dialogue out with a second condition until it meets the quest stage requirements. Abbot WallAbbot won't appear near the wall if you've already cleared hardware town, hardware town will be reset upon receiving this quest.
×
×
  • Create New...