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Dobr0mysl

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About Dobr0mysl

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  • Website URL
    https://github.com/D0BR0MYSL
  • Country
    Russia
  • Favourite Game
    Skyrim, Starfield

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  1. Hi there. Joining to the problem. I was in a long trip (no internet) for two months, now I when returned and saw 1200+ notifications on mods I tracking. I was glad to start digging my "wonderful modding mess", but today all notifications disappeared. Honestly it's a big loss for me personally. Can anyone help? Edit: I also confirm problem of this topic - notifications not working at all. My bell is empty and despite I have many tracked mods. Where are they now?
  2. Huh, I managed hot to catch player character strafe movement. Quite simple and working good. It may be useful for everyone who want to handle character movement, no matter what hotkeys is used by the player to control. Here is an example of code: Edit: Task not fully solved (only for controls hook part), but the gamepad needs to be hooked by a SKSE plugin for sure.
  3. Yeah, I tried those animations you mentioned too. For some reason they are triggered on weapon draw once and no more (I had catch them though debug notification). An I'm afraid that if I start digging inside behavior hkx-files I will find so many animations to each specific type of equipment and attacks... So that I need to register too many animations for only two states (strafe left and right). So I came to a conclusion that the animations is not a solution for this task. It's hard to find anything useful about character movement events or tricks... Anyway, thanks for answer
  4. Hi there! I just wondering, is it possible to detect some kind of event when player character is moving aside left and right (strafe) being at the 3rd person view, taking into account a task limitations? Task limitations: - player using only gamepad's stick for movement. - gamepad's stick is not remapped to a keyboard hotkeys (A & D) and works as analog joystick, so it can't be detected without the SKSE plugin. - no SKSE plugin for this task. I know that the game does not sends analog stick events into papyrus runtime environment, so I trying to overcome this limitation "from other side" by detecting the player character's state instead, if it's possible. I tried to catch different animation events but no luck. For example, each foot movement animation always starts from a left foot. Maybe there is some undocumented animation? Or maybe you can give me a cue how I can find proper animations names? Well, maybe there is some way to detect strafe not only by using anims. I need to catch an event or something that can be read by a papyrus script, exactly when player starts moving to a left side and to the right. No other things needed: only start strafing and a specific side of strafing.
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