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Necrolesian

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  1. IIRC it's right by the door to Akulakhan's Chamber. I might be wrong though.
  2. I have the GOTY CD version of the game, and I've never had to install any of the official patches. My understanding is the GOTY Bloodmoon CD includes the last official patch, though I don't know if there's some other GOTY version that doesn't.
  3. I occasionally experience this too. I'm pretty sure it's not caused by the image size. I upload images one at a time, and if one doesn't upload properly, I make some minor change to it then try again. In my experience it only happens maybe 5-10% of the time. I have no idea why though.
  4. The vanilla game does something similar in a couple cases. For example in Tribunal there's a journal entry when you read the contract that Dandras Vules has in his inventory.
  5. If the armor rating is the same, then the protection is the same. Light armor is less durable than heavy armor though, so it will get to poor condition more quickly, and the worse condition your armor's in the more damage you'll take.
  6. Morrowind Code Patch has a feature that does something like that. I think you push the weapon ready button to denock your arrow.
  7. You might be able to use something like joy2key with a joystick or controller for that. If you want it to be completely unattended though I'm pretty sure you'd just have to be jumping in place, which isn't the fastest way to do it. The fastest way would be rapid-fire jumping up an incline like in the Vivec cantons, but you can't keep that up unattended (and if you jump up against the wall so you're not actually moving it won't count).
  8. Actually I was trying to change the color of an MCM element earlier. Talked with Merlord about it on discord. MCM elements are contained in self.elementsfor each component. So for me it was self.elements.info.color = tes3ui.getPalette("fatigue_color")but that's for an info component. And you may have to put it in a postCreate() function. postCreate = function(self) self.elements.whatever... end
  9. Have you tried using the width (or widthProportional) property for regular menu elements? https://mwse.readthedocs.io/en/latest/lua/type/tes3ui/element.html I don't know if that will work, I've never tried it in the MCM. Unfortunately a lot of MCM functions are really not well documented if at all.
  10. I'm not familiar with how Skyrim does it, but scripts in Morrowind are game data like anything else, stored in the esm/esp files. Any script modified or added by your mod will be in the esp.
  11. I don't know what that error means, but if you're using the original MGE you should use MGE XE instead. It has more options, looks better in-game and is less likely to result in issues.
  12. You should be able to edit the esp and move the objects instead of creating a patch.
  13. Does this happen on a new game or only with your current save? (Wondering if it might be a problem with your savegame, in which case cleaning it with Wrye Mash might fix it.) You can try disabling half of the mods in your load order and seeing if it persists. If so, re-enable those mods and disable the other half and try again. You should be able to narrow it down and figure out the cause of the problem that way.
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