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troopi

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  1. Solved it. Or better, "cheated it"? XD I'll post here the links to the images and steps, so anyone under the same issues can walk forth. https://www.nexusmods.com/skyrim/images/793964 https://www.nexusmods.com/skyrim/images/793965 https://www.nexusmods.com/skyrim/images/793966 https://www.nexusmods.com/skyrim/images/793968 https://www.nexusmods.com/skyrim/images/793969 These images from my profile have a register of all the steps. But as a resume, I used the "variable05" on the player actor values to store the state of a target BEFORE the grab. Since "concentration+self" magic cannot get a target, I made a second script magic to cast a "fireandforget+targetactor" in the player's aim, and check if that target is dead or alive. This check changes the "variable05", and the grab magic will only work IF that variable05 is 1 (which will only happen if the target is dead)
  2. Already tried that. It doesn't work, because, on a concetration+self spell, both subject and target are the same- the caster. To get the grabbed target I must use: xTargetObj = Game.GetPlayerGrabbedRef() xTarget=xTargetObj as Actor
  3. Hello Modders. I have a bit of a conundrum. I created a spell that allows grabbing actors, much like the vampiric one. BUT- it's supposed to only work on dead actors. I tried setting up conditions with the GetDead and the GetActorValue Health <=0 They don't work and block the spell completely because both subject and target revert aparently to the caster. It seems this happens because it's a magic effect with concentration+self. On my custom script, to get the grabbed actor, I have to do this: xTargetObj = Game.GetPlayerGrabbedRef() xTarget=xTargetObj as Actor The code works. But having it work on living actors is a game breaker. Even if I interrupt the spell, the grabbed actor is knocked down. How can I solve this? Is there any condition that points out to the "GetPlayerGrabbedRef"? Thanks for any reply, mates.
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