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TheCorpulent1

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  1. Happening for me too. The images are loading weird, drop-down menus don't open, and I can't download via mod manager.
  2. The frequent server cutouts are a little awkward, but I'm looking forward to the new design's rollout. I hated it at first because it's such a drastic change, but I've been browsing with it to try and get used to it the last week or so, and it's actually got some nice features. Whoever decided to turn the enlarged images on mod pages into a slideshow deserves a medal. I can't tell you how annoying I always found enlarging one image, shrinking, enlarging the next, etc. on the old design. Thanks for all the work you guys do on this place, Dark0ne and the rest of the team. It's important to a lot of us.
  3. This is a cool idea that's similar to one I had for an overhaul of the main storyline: I thought it'd be cool if Shaun got a bit nostalgic and had Kellogg wake you up about 30 years after he'd abducted Shaun himself. Shaun tries to get you to see that the Institute is the way to bring the pre-war life you knew back, but the original you wouldn't play along with the Institute's plans, so you were killed. But then, as Shaun nears his deathbed and synth technology reaches perfection, he starts to regret his handling of you as a younger man and decides to basically give himself a do-over (sort of like you do if you decide to raise kid-Shaun). So he creates a synth version of you, but he places it back in the cryogenic pod and tries to reset everything to how it was the first time. So the game is not really you playing as the protagonist, but rather as the protagonist's synth copy. Shaun lets you come to him, basically how the vanilla game plays out, leading you to kill Kellogg along the way--a sacrifice as revenge for making him an orphan. There could even be a little hidden part of Vault 111 that you eventually have to find to discover your frozen original corpse (preserved by a distraught Shaun, of course) as confirmation of your synth nature. Frankly, I kind of thought this was how the vanilla game was going to play out, since just being a popsicle person who wakes up in the wasteland without any twist seemed kind of boring to me.
  4. Changing the transparency fix to false in enblocal.ini worked for me too. The actual line is "FixTransparencyBugs=false" and it was all the way at the bottom of my ini. This was after I'd already tried running the Texture Optimizer tool on the vanilla textures BSA to no avail. The texture that's visible in a lot of places that would've been invisible before is kind of muddy and gross, but at least I'm not seeing between floors of buildings through holes in the world anymore. So in case anyone's still dealing with this issue, the enblocal.ini fix seems to be the way to go.
  5. These are the base object IDs for those two doors. 00167F04 - Big Hidden Valley bunker door ID 00167F05 - Small Hidden Valley bunker door ID The easiest place to find them in FNVEdit would be under FalloutNV.esm's "Doors" drop-down list, or you could just use the FormID search box at the top of the window. Hope that helps.
  6. Finally managed to solve this on my own by going to Vault 22, retrieving the data, and only then talking to Hildern afterward. I got the data, went back to McCarran, talked to Hildern, got the quest activated, ended the conversation, let Angela rush in and start her dialogue, which closed up the Keely bit, and then immediately talked to Hildern again to tell him I had the data. Once all of that was done, the quest was marked as complete and I left the office without the freeze glitch. I never actually got to meet Keely in the game this time, but I still completed the quest and got the XP for the Keely bit after Angela talked to me, which is "fixed" enough for me to move on with the game. Huzzah!
  7. I've got a lot of mods running and I guess one of them had a bug somewhere that randomly set the "There Stands the Grass" quest to the final stage, where I'm supposed to report back to Keely that I ignited the gas and destroyed the spores. That was weird, but I figured it would work itself out when I went to actually do the quest. So I played for a bunch more hours and tonight I finally decided to do "There Stands the Grass." I went to Hildern and got the mission properly, which just added the earlier stage about finding Vault 22 and downloading the data into the quest's objectives list above the later stage that was randomly activated earlier. But then Angela Williams came in and, instead of giving me the side mission to rescue Keely, she said Keely had just called in and everything was fine, as if I'd already completed the quest. I figured I could still be fine and just go get the data anyway, since the two parts of the quest aren't especially intertwined or anything. But then I walked through Angela's part of the office to go out the door and my HUD vanished and my character froze. The game seemed fine--I could look around, Angela and Hildern were going about their routines, and my companions were doing their idle animations--but my character just couldn't move. So all of that convinced me I need to find some way to reset the quest, effectively erasing the game's recognition that I'd completed the gas ignition stage when in fact I hadn't. Unfortunately, I can't seem to find any way to do that. I tried using the resetquest command, which cleared the quest out of my quest list, but when I get the quest again from Hildern, Angela still treats me as if I've finished it and I still freeze. I tried getting the quest from Hildern and using setstage to make the game think I'm at the first stage of the quest, but the later stage remains in the quest's objective list and Angela still treats me like I'm at that stage, and I still freeze. I looked around online and found that the freeze issue is well-known and documented in the Fallout Wiki, but there's no mention of a solution to it. I also can't seem to find anything that actually turns back the clock on a quest, so to speak, to make a triggered quest stage reverse itself and go completely back to the beginning of the quest. I don't really know what else to try.
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