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Custom hair mesh is invisible in-game...
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
Oh my god... it was f*#@ing archive invalidation the whole time... I forgot to enable it on my new installation of fallout 4.. you can lock the thread but please don't delete it. I want others to know. -
Custom hair mesh is invisible in-game...
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
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Custom hair mesh is invisible in-game...
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
Elrich.exe won't open at all... EDIT: PSA if you are having trouble getting elrich.exe to run, install Visual C++ Redistributable Runtimes All-in-One After converting the file with Elric it still won't show ingame... -
Custom hair mesh is invisible in-game...
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
Bump -
Trying to import a custom hair into fallout 4. It shows up fine in the CK, Nifskope, and Outfit Studio but it is invisible ingame. I'm extremely stressed out and have been looking everywhere for help for 2 days. It seems like there should be a simple fix. Here are the files and maybe someone can tell me what I'm doing wrong. https://file.io/Z9TXbx3OGcDt
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Make a Semi-Transparent NPC?
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
Thanks! Worked like a charm, I'm making a ghost npc incase you couldn't tell and this is perfect. -
Make a Semi-Transparent NPC?
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
Is there a way to make it repeat indefinitely? it becomes visible again after a few seconds -
Make a Semi-Transparent NPC?
skyrimsasuke replied to skyrimsasuke's topic in Fallout 4's Creation Kit and Modders
It fails to compile GhostInvis1.psc(6,4): no viable alternative at input 'Event'No output generated for GhostInvis1, compilation failed.Edit: Nevermind, thanks it was 'EndEvent' not 'End Event' -
So I'm trying to attach this script to an NPC so that they spawn semi-transparent, but nothing happens. ScriptName GhostInvis1 extends Actor Function SetAlpha(float afTargetAlpha, bool abFade = false) native float afTargetAlpha = 0.1 Can anyone tell me what I'm doing wrong? Normally you can set an npc semi-transparent with SetActorAlpha <value> using console commands, I don't know how to accomplish this with papyrus though because I am not a scripter.
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Would anyone be interested in converting this mod to work in fallout 4? https://www.nexusmods.com/skyrim/mods/9333 basically using the children of atom ghost effects for the ghosts
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LE Request Tidus Brotherhood and city of Zanarkand.
skyrimsasuke replied to Zayn968's topic in Skyrim's Mod Ideas
Im bumping Im bumping *dances to good morning, good morning jingle* I really want this aswell