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About elafrosicky
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Having problems to remove weapons and shields from dead bodies of NPC Every other part doesnt have problems. using getwornform for all other armor pieces works perfect. but: GetEquippedWeapon and GetEquippedShield, when npc dies, i can see that weapons and/or shield dissapear, but when enter to llot the body, the weapon and shield are there. i tried block activation and wait some seconds.
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never played as necromancer, but i've a simple mod idea to make necromancer build a viable option. the mod can consist in 3 steps: 1 take a dead body to a lonely place (where citizens and guards cant see to prevent a crime) 2 make a simple ritual when activating the corpse when you are sneaking (it can take around 5-10 seconds, the corpse can be consumed in a green fire FX, and be converted into a skeleton) 3 you gain a 24hs power that increase the conjuring and some other skill like magicka regeneration. sorry for my english.
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Hi, does exist a mod that makes dead enemies's equipment destroyed or with limited available items for loot? I want to simulate that some equipment is destroyed after a battle, and prevent some broken economy too. thanks!
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Hi, can anyone help to create a follower? i've tried for days but cant make it. i've uploeaded the npc nif and dds file to this link therace is lovergirl. thanks in advance! https://mega.nz/#!B4lGACDT!GAwgwXNsbTSRboUAtC7UmjJMliCyWaJjPZhFs9hCOPM
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i'm having some problems, trying to implement a script fot this, this is the error when i compile: Starting 1 compile threads for 1 files...Compiling "NoJumpInCombat"...A:\Juegos\The Elder Scrolls V Skyrim - Legendary Edition\Data\Scripts\Source\NoJumpInCombat.psc(11,7): no viable alternative at input '.'No output generated for NoJumpInCombat.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on NoJumpInCombat.psc and this is the script: scriptname NoJumpInCombat ;InputEnableLayer myLayer;myLayer.create();myLayer.EnableJumping();InputEnableLayer myLayer = EnableJumping.Create();InputEnableLayer myLayer = InputEnableLayer.Create();myLayer.EnableJumping() InputEnableLayer myLayermyLayer.create()myLayer.EnableJumping() Event OnCombatStateChanged(Actor akTarget, int aeCombatState)if (akTarget == Game.GetPlayer())if (aeCombatState== 0);We have left combatmyLayer.EnableJumping(true)elseif (aeCombatState == 1);We have entered combatmyLayer.EnableJumping(false)elseif (aeCombatState == 2);We are searching...myLayer.EnableJumping(false)endifelseendifendEvent
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there is a way to make a mod for disable jumping or reduce jump heigth but only when you are in combat? i think that is the fastest way to prevent abuse the enemies because they cant jump over obstacles. thanks!
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I always liked using the system of "tomb rider", in which you have to "earn" the right to save the game. It is a matter of raising the difficulty sorry for my english
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anyone know if there is a mod that allows to limit the amount of "save game" based on having some object. eg having 5 "gems save game" let me save the game 5 times only. otherwise could not save the game. (even without autosave) thanks, greetings from uruguay!