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elafrosicky

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  1. Having problems to remove weapons and shields from dead bodies of NPC Every other part doesnt have problems. using getwornform for all other armor pieces works perfect. but: GetEquippedWeapon and GetEquippedShield, when npc dies, i can see that weapons and/or shield dissapear, but when enter to llot the body, the weapon and shield are there. i tried block activation and wait some seconds.
  2. My Backpacker blog viajeinterminable.com
  3. Hi, i'm trying to make the script to only run once per day, the script run when you equip an item. Event OnEquipped(Actor ak) ... ... .. En Event what should I do? thanks in advance!
  4. never played as necromancer, but i've a simple mod idea to make necromancer build a viable option. the mod can consist in 3 steps: 1 take a dead body to a lonely place (where citizens and guards cant see to prevent a crime) 2 make a simple ritual when activating the corpse when you are sneaking (it can take around 5-10 seconds, the corpse can be consumed in a green fire FX, and be converted into a skeleton) 3 you gain a 24hs power that increase the conjuring and some other skill like magicka regeneration. sorry for my english.
  5. Hi, does exist a mod that makes dead enemies's equipment destroyed or with limited available items for loot? I want to simulate that some equipment is destroyed after a battle, and prevent some broken economy too. thanks!
  6. Hi, can anyone help to create a follower? i've tried for days but cant make it. i've uploeaded the npc nif and dds file to this link therace is lovergirl. thanks in advance! https://mega.nz/#!B4lGACDT!GAwgwXNsbTSRboUAtC7UmjJMliCyWaJjPZhFs9hCOPM
  7. i'm having some problems, trying to implement a script fot this, this is the error when i compile: Starting 1 compile threads for 1 files...Compiling "NoJumpInCombat"...A:\Juegos\The Elder Scrolls V Skyrim - Legendary Edition\Data\Scripts\Source\NoJumpInCombat.psc(11,7): no viable alternative at input '.'No output generated for NoJumpInCombat.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on NoJumpInCombat.psc and this is the script: scriptname NoJumpInCombat ;InputEnableLayer myLayer;myLayer.create();myLayer.EnableJumping();InputEnableLayer myLayer = EnableJumping.Create();InputEnableLayer myLayer = InputEnableLayer.Create();myLayer.EnableJumping() InputEnableLayer myLayermyLayer.create()myLayer.EnableJumping() Event OnCombatStateChanged(Actor akTarget, int aeCombatState)if (akTarget == Game.GetPlayer())if (aeCombatState== 0);We have left combatmyLayer.EnableJumping(true)elseif (aeCombatState == 1);We have entered combatmyLayer.EnableJumping(false)elseif (aeCombatState == 2);We are searching...myLayer.EnableJumping(false)endifelseendifendEvent
  8. there is a way to make a mod for disable jumping or reduce jump heigth but only when you are in combat? i think that is the fastest way to prevent abuse the enemies because they cant jump over obstacles. thanks!
  9. I always liked using the system of "tomb rider", in which you have to "earn" the right to save the game. It is a matter of raising the difficulty sorry for my english
  10. anyone know if there is a mod that allows to limit the amount of "save game" based on having some object. eg having 5 "gems save game" let me save the game 5 times only. otherwise could not save the game. (even without autosave) thanks, greetings from uruguay!
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