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About Alehazar
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Website URL
https://onedrive.live.com/?id=10240A441C266944%21119&cid=10240A441C266944
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Country
Netherlands
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Currently Playing
Neverwinter Nights (Platinum Edition)
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Favourite Game
Quest for Glory Series (nostalgia reasons)
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Lothering Leliana needs a second dagger
Alehazar replied to Alehazar's topic in Dragon Age: Origins's Mod Ideas
I should learn to read first and -not- ask redundant questions. It's in the readme. Thanks again. -
Lothering Leliana needs a second dagger
Alehazar replied to Alehazar's topic in Dragon Age: Origins's Mod Ideas
Does it require a new game, a save before entering Lothering -or a save before entering the Lothering Tavern? BTW, thank you ! -
A search of "Leliana" on the Dragon Age Origins Nexus came up empty for a mod that will add a second Enchanted Dagger to Leliana in the Lothering Tavern, where you meet the lay sister for the 1st time. It always seemed a bit of an oversight by BioWare, leaving the lovely Bard with a single weapon. Wielding two (Enchanted) daggers seems more probable. But when it comes to DAO modding, I'm completely lacking in both the Toolset and the -at the very least some rudimentary- knowledge to create a mod that would remedy this.
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As the title says; Ser Gilmore has a sword, but no shield -he cannot use his shield bash without it. It is just a minor annoyance of mine, but somewhat immersion breaking; one would expect a warrior who fights with sword and shield, to carry both. Going about his duties without a shield, it seems both sloppy and unprofessional. If I could add a shield through The Winter Forge, I would have done so, but Ser Gilmore's inventory is greyed out and thus inaccessible to me. (I thought I'd posted this request already, but my search for it came up empty).
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Cleansing Aura from the Spirit Healer Specialisation? "It can be used similar during The Attack at Nightfall, where it will heal the villagers and the knights, making it easier to earn the Helm of the Red." Source: https://dragonage.fandom.com/wiki/Cleansing_Aura
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spoiler Does it carry over into Awakening?
Alehazar posted a topic in Dragon Age: Origins's Discussion
If your Dwarven Warden -Noble or Commoner- survives the end battle (in DAO) courtesy of a dark ritual, does being declared a Paragon carry over into Awakening? Or is it something that solely exists in the End Slides of Origins? -
construction set ctd in npc dialog
Alehazar replied to hyl1a's topic in Oblivion's Mod troubleshooting
Not sure whether the following also applies to Oblivion, but in Fallout 3, a similar problem was resolved only when certain pre-conditions were met: "The editor will sometimes crash when editing dialogue infos. This seems to happen on Windows Vista or Windows 7 systems with Realtek audio cards and appears driver-related. A simple workaround is to plug a mic, headphones or speakers into the mic port." -
https://onedrive.live.com/?cid=10240A441C266944&id=10240A441C266944%217248&parId=10240A441C266944%21119&o=OneUp Can the part between elbow and wrist/partial lower arm be fixed; it look's broken.
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I'm not sure I understand what it is you want; you want to loot vendor chests? Or to lock vendor chests?
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Hello, is anyone interested in creating an S&W model 41? Many thanks in advance. see attachments.
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In the official Thieves' Den DLC, you can send out the pirates to plunder; a message will pop up when the pirates have returned and you can claim your share of the loot from the captain's chest. Last time they returned the captain's chest was empty -no loot; and now I can no longer send out my men to plunder: I will only get a reply that they need to be allowed to rest for a day. Sadly, they can basically wait for all eternity; the game glitched out -the scripts won't update. In a nutshell, is there a console command that can reset the plunder state of the pirates?
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An enjoyable read indeed. The drive and dedication you both possess and display -and share- can only serve as an inspiration for others to give modding a try. To me this is -at its core- what makes the Nexus sites great; a vast repository and exchange of knowledge and resources, made possible and accessible by those who run and maintain the site -and by everyone willing to contribute in whatever way they are able to.
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Playing through the Quest "The Replicated Man", I usually go for a peaceful resolution. This last time however, I agreed with Harkness' own assessment, that a more bloody course of action was called for; I left him to deal with the dear old doctor. A little while later I returned to Rivet City's science lab on an unrelated event and witnessed the confrontation between Zimmer and Harkness. Once the dust cleared, Harkness left and I searched the bodies of both Zimmer and his synth bodyguard Armitage. Both had an android component in their inventories. I figured -since Armitage was a synth- that the component was a bit of tech you'd expect to find in such an advanced robotic humanoid. But Zimmer having the same sort of gizmo? Was he just carrying replacement parts for repair purposes? Or does it mean that Zimmer was a Synth himself? Or that the real Zimmer was still at the Institute and he sent a synthetic copy of himself to retrieve A3-21? Maybe the people at Bethesda wanted to hint at that possibility. Or it is an Easter Egg of some kind -a more subtle reference to the movie "Blade Runner". In the movie, it was Harrison Ford -who played Deckard- who insisted that his character simply had to be human and not a Replicant. Making Deckard a Replicant would undermine the whole premise of the film; or so I read. So making Zimmer a Synth, would be akin to making Deckard a Replicant -and maybe it's up to the player to decide the significance of the android component in Zimmer's inventory. Maybe trying to pickpocket both Zimmer and Armitage could be the tie breaker; if only Zimmer has the component in his inventory -and Armitage does not- when he's still alive, then it is likely to be nothing more than a spare part.
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@AmaccurzerO: I'll give it a go to see if it pans out -right now, I created the mod without the timer, so when Moriarty dies the required effect is instantaneous -no notes and no quests involved. I do appreciate the input, but my frustration in getting the timer to work (epic fail), somewhat curbed my enthusiasm to create this mod as I initially intended. I certainly see this as a future release. So, many thanks for your time and advice.