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VAultMaN30

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  1. I think 1st pic has something to do with this mod http://www.nexusmods.com/skyrim/mods/55555/? The armor is from witcher's resourses, not shure which mod implements it for children.
  2. Ok, it looks like google hates me, since several hours of continuous search didn't bring me an answer on that, as I thought, simple question. How exactly blood shaders work with armor? I've created a lot of armor to this point and all of them had blood wounds appear. But the last one - not. For comparison - the two models have similar sizes and mostly identical BSLightingShader properties with same shaders flags (textures are obviously different). One has a blood wound, and other - don't. Why?
  3. Well, moving, falling, health and stamina penalties... that's cool. But the mod I would call realistic and I wish to see it's when you have to carry something - you have to actualy put it somewhere. In real life you can't carry a several sets of plate armor in a pocket.
  4. Take one body (I prefer 0 weight). Create an armor for it. Skin it to body. Export. Import your armor. Expotr it as armor_(weight you've used). Import another body. Adjust your armor to that body. Export it as armor_(next weight)... Profit.
  5. Female texture to a male mesh? How does it suppose to work? Mesh will remain rigged to male body, and it's proportions will not change. If you want to make a male only armor to work for female body you need to create a proper mesh, or adjust male mesh to female body.
  6. You can find mostly everithing you need to know about creating armors here http://www.brainpoof.com/tutorials/ (if you use 3dsmax) or here http://tesalliance.org/forums/index.php?/topic/5639-creating-skyrim-armor-in-blender-tutorial-series/ (if you use blender). Hope this helps.
  7. I doubt is about the folder structure. If the texture is saved in proper format and properly set in nif file there should be no problems. My only guess is if it's shows differently in CK and ingame, maybe it's caused by enb? (I've never used one, so I might be wrong)
  8. You can follow this tutorial (also make sure that in "NiTriShapeData" of model that you've changed, the "BS Num UV sets" is set in 4097 - it's necessary for normalsmap to work properly).
  9. This mod http://www.nexusmods.com/skyrim/mods/57489/? have a customiseble shields to which you can apply your image.
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