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poimandres

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  1. You can't do that in Pillars. I mean, you could, but it would be awful. Pillars of Eternity terrain is just a flat plane, with clever texture work to make it react to dynamic lighting in a realistic way. It was their way to replicate de look of old infinity engine games and still use 3d assets.
  2. At first glance, the item file under gamedata should have the .gamedatabundle termination, not .json. Also, the localized item descriptions should have the .stringtable termination. That, unless I'm remembering Obsidian's tutorial wrong.
  3. Find the item in the files, go to the string "ItemModsIDs", there will be an array of IDs (like this: ["7950f6e3-24b9-4fde-b3dc-c61004498ca2", "8b93c088-542b-46a8-a5a3-df0e74854157", "b5559f1d-70c9-400d-b687-58b5ebae6bc7", "45fa172d-079b-4769-9749-82a2203d8358"]). You can than seek the effect you like, get it's ID from the files and add to the array. Copy the item to the override folder and change it there, of course :laugh:
  4. The next update I'll see what vendor would be better to place stuff in. That and change the supported version from 1 to 99. If the actual developers do it (bmacintosh) so can I! It's totally "I learned from watching you" cop-out.
  5. The numbers are IDs that point to the item description. Either the number is wrong or the description was never written (or there's a typo in the description XML). Hi! In my hand cannon mod there's both custom icons and descriptions. There's a new mod by bmacintosh (he's an actual developer of the game) that overrides all of the icons. So maybe looking at the way those mods are structured might help you identify where's the difference. So the most basic theory is either there's a path or id typo or the structure of the JSON or the XML is wrong (probably also because of a typo).
  6. Great! I'll update that on my description so no one get's confused: The shady merchant and Norgund are one and the same. Shady merchant is his name in the files and I forgot to check when I was uploading.
  7. I didn't even knew that nexus had these contests, I need to visit more often. That and learn to make Pillars of Eternity II mods.
  8. Hi, I don't own Dark Souls 3 so I can't do this for you. But one way to go about it is using iGP11 (found here at nexusmods) with that you'll create a dump and a override folders in your installation. You'll have to find the fiery texture in the dump folder (it can be time consuming) and then edit the image to become completely transparent (should be an image editor that supports transparency, like gimp, paint.net or photoshop) and place it (with the exactly same name) in the override folder. Search for tutorials on iGP11+ texture modding+dark souls III for more info.
  9. I wish I could've seen these posts long ago. Even though the OP may never see this (or solved it already), someone might search for it. There's only one tex_override folder, it's the first path you listed. In your installation process you probably duplicated it, or downloaded two different versions.
  10. This is an oldie but let's do it. As far as I know, there are four major ways to mod Dark Souls, none of them are official (and so prone to crashing your game). You can find tutorials by searching the tool + Dark Souls The first and easiest is using DSfix, made by Durante. It fixes several problems with the pc port and gives the opportunity to swap the textures of the game. This is what I do in here :laugh: (here's a list) The second is using Cheat Engine, this has a bad rep because a lot of 1337 h4x0rz use it to make the online experience detestable. But I used it in single play to give myself a bunch of souls to make a quicker run and people like Vaatividya use it in their lore videos for cinematic shots dsmodt by Nyxojaele allows you to swap weapon models (and visualize all of them). The problem is that it's hard to share with other people (at least last time I checked) The last one is still in it's infancy but shows a lot of promise is a set of tools to change Dark Souls event System. It's a lot more complicated and raw than the other ones. It's made (mostly, I think) by a youtuber named HotPocketRemix.Hope this helps.
  11. Hi, The most common ways to mod Dark Souls that I know of are these two: Using DSfix to edit textures (many of the in-game messages are textures, like the "YOU DIED" message); Use Cheat Engine to change pretty much any variable in the game (names, stats, camera position, etc) but is a long journey if you're not simply using tables created by other people.Cheat Engine can be used on any game (or software, for that matter). I only used in DS to give myself a bunch of souls so I can get myself to a specific place or build faster. Many people use it to grief other players online, and that's bad for everyone. But if you are interested in trying to reverse-engineer games and try to understand How they work is an interesting tool. Also, some let's players/youtube people use it to make cinematic takes of the game and watnot. There's also this guy https://twitter.com/illusorywall that have been messing with the debug mode of DS, Maybe worth looking into, but I haven't myself. Hope it helps.
  12. I'm currently in a rush to mod all the bosses textures, but I'm not there yet. If no one find it until I get there, I'll sure post the relevant file names here. Best of luck! EDIT: Found them! Alvina: Basic tex: 6ab90aaf.tga fur tex: a9382411.tga Sif: Basic tex: d303d3f1.tga fur tex: b704d820.tga Maybe OP will never see it, but hopefully someone will! There's probably a better way to go through the tex files. If not, is a good opportunity for tool builders.
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