Jump to content

AlyssaDeviance

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About AlyssaDeviance

Profile Fields

  • Country
    United States

AlyssaDeviance's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. You're welcome. I also think that looking the part of an evil character is more cliché than creepy. I'd like to be able to not tell them apart from civilians, instead of being able to anticipate their attack the second I spot them. Nice idea
  2. In the creation kit, under ArmorAddon, find the ID that your gloves use and uncheck the entry, "34 - Forearms" That should solve the problem if the gloves aren't intended to cover anything past the wrist.
  3. My esp file has grown from 0kb to half of a MByte, I hope that doesn't effect the mod cap, that's the reason I'm doing it Edit: In NifSkope, "Block Details," (F3) is the window I closed. Since reinstalling didn't reset my view preferences lol :turned:
  4. Exactly, the CK changes nothing with the texture of the objects I've been recreating into the game. I would ask the authors of the mods, but an answer four months from now won't help, though I might try anyway. I'm reinstalling nifskope soon once I finish my next merge, Eisen Platte Armor, then close the CK. I uninstalled it because I was frustrated, it's light-weight enough so no big deal. With all the merging esp's I'm doing I haven't had time to look up all the info I need, so thank you again! This problem is plaguing me everytime I attempt to merge a new mod, scared I'll waste more time running into it again with another outfit I like.
  5. If you wouldn't mind :) I could really use the info and thank you! I'm so curious as to why the esp couldn't be as easily recreated to be the same as the original, I've done it 10 times so far and they have all worked, except models from these two mods. I didn't edit anything except the esp files, but I did notice the UV map was off center. Do you know why the original works and mine doesn't? I know the screenshots are small, sorry I didn't realize linking them would cause the image size to be cut in half
  6. Mercenary Tabard By WezEllioson is another mod I have found to use the same Biped Model and somehow display two different textures. How is this possible? Anyone? Please :confused: Edit: I recreated his esp Identically, except armor rating and name. Here's a CK screenshot: Original - Recreated The end result was: Original - Recreated They are two mods that I could leave alone and not merge, but I'm merging a lot of them manually and it's time consuming, I'm worried I'm doing something seriously wrong and wasting my time.
  7. Hello, I am trying to merge all of my clothing and armour esp files manually, I'm stuck on FFIII Arc Robes by Gimora. Recreating the esp files has been no problem at all, each model requires a new ID, if one model has texture variations I can create a new form and alternate in-game without having to choose only one texture, but this mod is a mystery to me. My lack of understanding as to how he did it is actually making me giggle. There are three individual textures: blue, red and green, only one mesh, or "Biped model." There are, however, three separate first person models that are working fine with the different textures. I opened and examined his esp and all three robes, which I am absolutely sure came in the three color variants and worked, turned out to all be linked to the same robes_1.nif ! I appreciate any help. If I could get my NifSkope interface to allow me to attach textures again, I could easily solve this, but somehow I closed that window and it won't give me that option anymore. I've looked into fixing that and found no solution. Thanks in advance!
×
×
  • Create New...