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DurtyNelly

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About DurtyNelly

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    ESO
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    ESO, New Vegas, Skyrim

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  1. I can't help with your load order (I'm just learning New Vegas myself), but I'd suggest Mod Organizer. It will at least take away the issue of having to reinstall the game every time it poops out. MO has a bit of a learning curve, but once you understand it you won't want to go back. ;) I can also help you with the merge patch: Modding Fallout New Vegas FNVEdit. My first thought was that a merge patch will probably help you out a lot. Here is his videos on Mod Organizer as well just in case you're interested.
  2. No worries, Dave. :smile: I just wanted to make sure. I know what you mean about thinking of them as one and the same. Skyrim was my only game for a long time. Now I need a new SSD since the one I bought for Steam because of "no desire to play anything but Skyrim" is almost full. :laugh:
  3. It's asking you to launch Steam, not Skyrim. You must have Steam running in the background before MO will launch Skyrim for you. You have to launch Skyrim through Mod Organizer for your mods to show up, because MO uses a virtual file for your mods. Mods are not actually placed inside your Skyrim Data folder with MO like they are with Nexus Mod Manager, so if you launch the game outside of MO, you won't see them in game. SKSE is a script extender, and for certain mods you do need it, but not all mods require it. The LoTR Weapon pack will work just fine without SKSE. It's for mods which require expanded scripting, like Frostfall, for example. I'd really encourage you to watch the video series veen21 posted. As well as this one, also from Gopher, on Mod Organizer. He explains everything thoroughly and has taught many people how to mod with his videos, including myself. :)
  4. When you installed your skeleton, did you take the 'one handed weapons on back' option? I use One Handed Weapons on Back TS Edition with XP32 Extended with no problems (my character actually carries 3 swords on his back), but you have to make sure you check the option when you install the skeleton or it won't show on your back. Getting the animation for the back would probably be because you didn't re-run FNIS, or at least that's the only reason I can think of.
  5. I usually run DDU as well just to make sure all of the files from the previous driver have been taken out. It's just as a safety precaution. :)
  6. No worries. Hope it helps. :) If you get stuck I'll help if I can.
  7. Okay, because I'm old and blind as all balls, I can't read your mod list. haha. Could you please paste your LOOT report into a message? Also, your textures may not has esps, so a LOOT report does me no good. Could you list them as well.
  8. Ms. ;) Sure, here's Sloth's video on installing the lot: Skyrim Tutorial | How to Install Dual Sheath Redux, XP32 and Immersive Animations
  9. Did you make sure you took all the appropriate options when you installed your skeleton? I know it's a bit of a 'well duh' question, but the first time I installed Duel Sheath I forgot to do it. haha.
  10. I know this is an old topic, but holy crap, thank you! This issue just started for me on my current playthrough and I was pulling my hair out trying to figure out what was causing it. The OP's advice fixed it for me. :)
  11. Also, in your SKSE ini add: Cleans orphaned Scripts if/when you remove mods: [General] ClearInvalidRegistrations=1 For High Res Warpaint if you want to use it. [Display] iTintTextureResolution=2048
  12. You're having FINS issues. Have you recently uninstalled or added new animation packs to your collection? Did you run FINS after doing so? Any time you add or delete animation packs from your load, you have to run FINS for Users.
  13. Okay, I need more information. What mod manager are you using? Are you using LOOT, TES5Edit and Wrye Bash? Your specs and your load order. SKSE? ENB or ENBoost?
  14. Watch Gopher's Tutorials: Beginners Guide to Modding Skyrim. Having the DLCs is not a requirement for all mods, but it is for some. You're going to have to read the description on each mod's page carefully to make sure they do not require them. Do you have a mod manager like Nexus Mod Manager or Mod Organizer? How are they frozen? Are they in a T pose with their arms out?
  15. If you have SKSE 1.7 you can add a line to it's ini which will clean invalid registrations from your save left by mods you no longer use and shrink it over time. [General] ClearInvalidRegistrations=1
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