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MisterB1969

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About MisterB1969

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    https://ko-fi.com/misterbplays
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    https://discord.gg/7HphkYM
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    Skyrim, Sacred 2

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  1. Hey there folks. I am having an unusual issue. The more I try working on my crafting mod updates. I am running into the Unknown Istring ID on certain records in the Update.ESM. I have included several pictures for you to see what I am talking about. I have tried reinstalling skyrim, I have tried Verifying Integrity. I have tried cleaning it. But I keep on coming into this issue. And have for several months. Its only till recently the more issues I see in the update.esm, the more I feel this could affect my game. Any help would be appreciated, thanks.
  2. Hello there I have several patches I have on my plate, the one I'm currently attempting is an Immersive Add on for "The Holds" . I have used SSE to turn "The Holds" and the "The Holds usleep patch" and turned them into ESM's. And I actually save quite frequently, However, when I hop back into CK to do more work and All that work is gone. I've tested this several time, and have even re-installed the creation kit. But its not saving any world edits. HELP!
  3. I am using Vortex. When ever i level up, i do not get the option to choose an ability or a perk. The last time this worked, was when i was using TGIO (The great immersive overhaul) , after that, I haven't been able to resolve the issue. # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccqdrsse001-survivalmode.esl ccqdrsse002-firewood.esl Unofficial Skyrim Special Edition Patch.esp unofficial skyrim survival patch.esl TKChildren.esm Morningstar - Minimalistic Races of Skyrim.esl unofficial skyrim creation club content patch.esl Campfire.esm Khajiit Merchants Buy Stolen Items.esl SimpleChildren.esp WetandCold.esp TrueStormsSE.esp Cutting Room Floor.esp Guard Dialogue Overhaul.esp Weapons Armor Clothing & Clutter Fixes.esp Book Covers Skyrim.esp BetterQuestObjectives.esp BetterQuestObjectives - BCS Patch.esp BetterQuestObjectives-CRFPatch.esp Qw_BookCoversSkyrim_CRF Patch.esp Qw_WACCF_CRF Patch.esp SkyUI_SE.esp Trade & Barter.esp Hephaestus.esp WICO - Immersive People.esp MisterB's Lootable Things.esp RealisticRoomRental.esp JKs Skyrim.esp Hunting in Skyrim.esp Hunting in Skyrim - WACCF Patch.esp Hunting in Skyrim - Balance Patch.esp attack commitment movement speed fluid.esp MisterB's Unique Harvest.esp Guards_Armor_Replacer.esp Common Clothes and Armors.esp Skyrim Alchemy Fixed.esp Convenient Carriages.esp Conner's Survival Mode.esp NarrativeLoot Complete.esp Lootable Things - Narrative Loot Plugin.esp Nordic Ruins of Skyrim.esp MisterB's Unique Loot.esp MisterB's Court Wizards Wear Better.esp LovelyHairstylesLITE.esp UNPB Vanilla Outfits.esp EZonesRedone LE.esp WICO - Immersive Character.esp WICO - Immersive Dawnguard.esp WICO - Wild Hunt Gears.esp HallgarthAdditionalHair.esp Realistic Haircolors.esp More idle markers.esp sexyfolloweroverhaulsse.esp Tomebound.esp CollegeEntry.esp MagicalCollegeofWinterhold.esp Immersive Followers.esp immersivemeat.esp Hunting in Skyrim - USSEP Patch.esp LeveledItemsLevelWithYou.esp RegularVendors.esp Convenient Horses.esp JKs Skyrim_Cutting Room Floor_Patch.esp hunter_camp.esp CC_Ferry_Patch.esp CC_JKIvarst_Patch.esp 3PCO.esp Cathedral Landscapes.esp Cathedral Weathers.esp CathedralWeatherMCM.esp KS_Hairdo's_Lite.esp Survival Mode Patches - Campfire.esp OpenFaceGuardHelmetsSSE.esp Guards Attack Hostiles.esp Woodaxeweapons.esp MCoW_Cutting Room Floor.esp J42_ArmorRatingRedux.esp DIVERSE SKYRIM.esp Common Clothes and Armors - CRF Patch.esp MA-DiversifiedDivines.esp SkyRem - Gabi.esp GIST soul trap.esp honedmetal.esp MissingEnchantedJewelrySE.esp NoBSAIProjectileDodge.esp Quest Conflict Fixes.esp Realistic Nighteye - Original.esp PrvtIRoyalArmory.esp Sabrecat_Backpacks.esp saLa_Hairs.esp Skyrim Horses Renewal.esp The Eyes Of Beauty - Elves Edition.esp TheEyesOfBeauty.esp WetandCold - Fur Hoods Fix.esp timescale10.esp icepenguinworldmapclassic.esp Qw_WACCF_OpenFaceGuardHelmetsSE Patch.esp Skyrim Unbound - Patch - GDO.esp CRF_FacegenForKids.esp FacegenForKids.esp TKChildren.esp TESGLoadingScreens.esp CathedralWeathersSeasons.esp StormLightning.esp Obsidian In Cathedral.esp CathedralWeathersPatch.esp TrueStorms_Wet&Cold_Patch.esp Wet&Cold - WaterFix - Addon.esp UIExtensions.esp SkyRem - Ava.esp Bounty Gold.esp GIST-RusticSoulGems-patch.esp Brows.esp FNIS.esp DifficultyCustomizer.esp RealisticHumanoidMovementSpeed.esp Vokrii - Minimalistic Perks of Skyrim.esp Vokrii - Skyrim Alchemy Fixed Patch.esp Vokrii - Tomebound Patch.esp Vokrii - Trade & Barter Patch.esp Vokrii - WACCF Patch.esp RealisticWaterTwo.esp Skyrim Unbound.esp Realistic Water Two - Landscape Fixes.esp JKs Skyrim_RWT_Patch.esp Skyrim Unbound - Patch - WACCF.esp RealisticWaterTwo - Watercolor.esp Misc Dialogue Edits.esp More Dialogue Options.esp WACCF_BashedPatchLvlListFix.esp PrvtI_HeavyArmory.esp XPMSE.esp Bashed Patch, 0.esp
  4. Well thank you, alot happened. Suffice to say I lost my pc after my operation. However in the next few weeks I'll have a new one. Then I might be able to start on this. For the time being however, I want to actually get some time playing for awhile and finish my last update for unique loot. Then I can perhaps start on this, which will take up all my time and energy.
  5. I had an idea last night, since I'm merging both unique loot and lootable things. That I would like to make containers that will have loot based on the occupation of the owner of that station. I, blacksmiths would have a chest full of smithing goodies. Ah, the other idea was a thought on a idea for my smithing perk tree overhaul. Smithing would be broken into a smithing perk line, a prospecting/jeweler line, and survival line. The survival line would include skills to craft and treat items made of wood or leather. Arrows, bows, hide/fur/leather armors. The prospecting line would help with foraging for more ore, smelting, and learning hgher tiers of jewelry craft. The main lsmithing line I want to split intro three branches. Nordic, Meric, and a then a branch that let's you work on magic smithing, dwemer, daedric, and dragon bone. The Nordic branch will include: iron, steel, plate, sky forge, ancient Nordic, and then stahlrim.if I got my progression right. The meric branch would split so you can learn elven, and or orcish crafting techniques what do you think?
  6. Food and Drinks One of the biggest overhauls will be about Food & Drink, as well as Skooma. The basis for these changes can be seen on my mod page, f" Magic of Food and Drink Redone". I go under the assumption that most players are using a timescale of 12:1 (12 game minutes for 1 real life minute). So an hour of game time passes for every 5 minutes, or 1 game day for one real life hour. It makes things nice and easy. I'm not sure how to automatically set this for players with the mod yet. The food and Drinks will have one minor change to how you see it on the mod, all the foods will have their instant health restore removed. Magicka and Stamina restore remain, because those values are more nebulous as opposed to health. So foods will have a buff and a long term heal over time. Though soups, stews, and drinks will generally be a bit more complex. And I'll be using the "Vanilla" patch version of the mod. Skooma I'm going to make specific effects for skooma, along with the danger of getting "hooked" on it. "Feeling Unstoppable" will be a "x" % health regen bonus for about 90 seconds, based on the type of skooma it is. This effect will also include a "X" buff to damage resistance. "Feeling Wonderful" will be a "x" % Stamina & Magicka regen bonus for about 90 seconds, based on the type of skooma it is.
  7. ENEMY SCALING I thought it was time to start talking about some of the Enemy Scaling I wanted to do USO. I usually play normal skyrim on Adept - If I'm not playing a magic based character. Journeyman - If I am playing a magic based character. And I will bump up my difficulty by 1 if I start using a follower. I generally limit myself to no more than 2 followers and 1 pet when I am playing. So I'm usually playing Master difficulty with my warrior and 2 followers. WOLVES - Wolves aren't too bad for me at adept, but I feel they should have a slightly improved health. - I want to give wolves a weakness to fire damage. MUDCRABS - Mudcrabs are a joke, I want to improve their health slightly and increase their armor rating. - I want to make them weak against shock. GIANTS and DRAGONS - I think generally Giants and Dragon health and defenses should be reversed. Because I think a Dragons should be tougher than a Giant in the end. SKELETONS and DRAUGR - SKELETONS and Dragur are a joke really. I don't think I rarely see Skeletons and Draugr scale with the player, so I think if Increase the scaling for Skeletons and Draugr they might feel more dangerous and terrorfying. - I want to make Skeletons have a Huge resistance to bows and crossbow damage. To counter this, make them weaker from warhammers and maces. - I want to impliment blessed weapons, so the perk i design will either attack to the weapon itself or the monster. Might be easier to perk them with a weakness. DWEMER CONSTRUCTS - Did you know all dwemer constructs have a 25% reistance to all forms of magic? I' want to give them a weakness to shock damage.
  8. Thank you ladykonalea. This will be a solo undertaking, and honestly the implementation will be easier than you think. This will be a mod for LE, however if I can get someone willing to do the uploading, converting, and page maintenance then I could support SSE. Since this mod is not using scripts, or major landscape changes the converting process to sse is relatively easy. My computer however can't handle special edition, and I honestly don't have the energy to keep two versions up to date.
  9. Once I am out of the hospital and have access to my computer, I plan to work on a new mod which will be a gameplay/Immersion Overhaul. For now I'm calling this USO (Unique Skyrim Overhaul). So I thought I would start a thread about it here in the Mod Talk. The main core function is to enhance game play, and Immersion through the use of all the mods I've ever made The Immersion Module, will include the following mods merged: Magic of Food and Drink reborn (using the vanilla patch) - LinkLootable Things - LinkMagical Tweaks - LinkEssential Dogs of Skyrim - LinkImproved Courier - LinkUnique Harvest - LinkRebalanced Economy - LinkPriestly Things - LinkUnique Loot - Link Other Things I want to add I also want to tackle certain creatures in Skyrim, and modify them through my own vision. Mainly, Draugr, Skeletons, and Spiders. And possible Giants,Dwemer Constructs, and Dragons.I'm implementing my own lock picking difficulties, so lower tiers are harder but the higher tiers are untouched.Placing cooking pots, butter churns, and ovens inside Inns where needed.Placing smelters in bandit controlled mines.Expand the functionality of lootable things.add a blacksmith's barrel at forges, which contain crafting materials. INDEX of TOPICS Enemy Scaling - Link. Food & Skooma - Link.<blank>
  10. I am seeking someone willing to update the SSE version if my mod Unique loot up-to-date with the current version in Oldrim. Please private message me. I can reply to those faster than being able to check this while I'm in the hospital.
  11. I went looking into minimum requirements, and My processor don't even meet the requirements. It's two generations behind. :/
  12. Well I finally got the Perk Version of my mod Unique Harvest and Alchemy done. https://www.nexusmods.com/skyrim/mods/84650 Now I need to figure out how to make a potion combine option at the alchemy lab. >.<
  13. Now I know my system is subpar for Special Edition, I don't even have a decent processor. And I am not looking to actually play, more so to keep my mods up to date for special edition. Processor: IntelĀ® Core i3-4170 CPU @ 3.70 GHz Installed Ram: 8 gb Graphics: NVIDIA FeForce GT 420
  14. Hey folks I was curious what kind of settings folks use with trade & barter for their F.Barter Max, and F.Barter Minimum. I personally want a better than average experience then skyrim, but want speech-craft to play a semi important part. Currently I am using F.Barter Max 4.3, and F/barterMin 2.0. I want to be able to sell for about 20-25% of an item. But not sure how that would simulate with the settings.
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