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Mishkax

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About Mishkax

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    Oblivion

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  1. there are still some strange bugs though. the custom effect shader i made for the spell,i intended for the particles to be like the ghost effect particles,except green there white and seem to form a haze around her and i cant get the hitshader to last for more than a half second,how do i fix that?
  2. check this out,praxis putridum works flawlessly. i tested it out,with it on she sinks like a rock in water,and her punches hit with the force of a freight train during the 30 seconds that its on
  3. wait,i got it,finally ffound the script type button,lulz
  4. welp,im at my wits end,i give up,unless someone can figure out whats wrong or i get a flash of insight i think this little mini spell project is doomed
  5. ScriptName Abomination float fHandHealthMax float fHandHealthMin float fBuoyancyWater Begin GameMode ScriptEffectStart SetNumericGameSetting fHandHealthMin 100 SetNumericGameSetting fHandHealthMax 115 SetNumericGameSetting fBuoyancyWater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End ok this compiled finally but it will not show up in script effect for the magic spells and the like,and that is the sole purpose of this script
  6. nevermind,that script i just posted is apparently a complete mess and wont compile,it wont let me use scripteffectstart,and its saying those three values i tryed to use dont exist
  7. ok,im working on a script to implement the effects i want for praxis putridum,here it is so far Scn Abomination float fhandhealthmin float fhandhealthmax float fbuoyancywater float TriggerHitShader Begin GameMode ScriptEffectStart Player.modav2 fhandhealthmin 100 Player.modav2 fhandhealthmax 115 Player.modav2 fbuoyancywater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End how would i make a screen visual?like nighteye but different. id like to make the screen red,and ive found mods out there that do this,but i want to know how to do it myself
  8. also,this might seem unrelated,but is there a way to massively increase the density of enemy numbers in dungeons? i already downloaded a mod that purported to do just that but was left unsatisfied. i was looking for something that would increase the amount of enemies by around 300% to 500%
  9. next thing i need to figure out is a proper duration for the power.my original idea was around 200 seconds or 1 minute 40 seonds,as that seemed reasonable in the course of initial testing. but then i thought about the implications and realized perhaps 30 seconds would be better given with a whole minute 40 of insta jib you could probably cream a high level dungeon easily
  10. think i found a setting that might work https://cs.elderscrolls.com/index.php?title=FBuoyancyWater
  11. i understand that,but wwithout knowing what was modified its nearly impossible to find the thing i need to learn from
  12. i was hoping to know how rather than rely on incorporating another person's mod,i went to great trouble recently to purge all of the "other people" content from my custom race,even though i can hardly make custom hair,im really lousy with coding,and i have the attention span of a squirrel when im excited,which is also by coincidence precisely the same time that im motivated
  13. having had some luck recently with my custom race stuff,i figured id start designing a racial power. now while i already have an idea of how to increase unarmed damage in a script,i have two more questions about things that i dont know how to do in scripting 1. how to force a user to use unarmed weapons (hence fists or the like) for the duration of the power 2. when i was thinking of the "underwater zombies" scene from land of the dead,i realized that was only possible because the zombies(ore wise,i know the difference between movies and reality) in that movie sink like a rock. so now i must know,how do you disable swimming and force the user to walk IN water? and yes i will be including the water breathing effect for duration of the greater power my whole idea for this custom race is that it represents a state not between life and death like being undead does. but only being a single tiny,tiny little push towards full death,and only some unknown agent is keeping the body from full decomposition. the greater power "Praxis Putridum" or otherwise "the practise of way of rotting" in latin,represents the being itself atleast temporarily,pushing itself into full death. sort of like how atleast temporarily,a living person can become immune to pain,which is the warning of damage and eventual death. but a great deal more severe i would also appreciate anyone else's suggestions on how to emulate the "rotting" aspect. like the visual aspect of that and some of the health effects
  14. ill give it a shot Begin GameMode if (Player.IsDodging == 1) Player.Setghost IGhostFlag 1 elseif (Player.IsDodging == 0) Player.SetGhost IGhostFlag 0 End im not guaranteeing that one and youll need to check it yourself
  15. here is a better function to use for your purposes https://cs.elderscrolls.com/index.php?title=IsDodging
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