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Hackfield

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  1. I need to fire a script each time a save is loaded, I tried with OnPlayerLoadGame, but that only works the second time a save is loaded Is there any way to do this? Help would be really appreciated
  2. In response to post #49982472. #49983957, #49985507 are all replies on the same post. Well, NMM options are: uninstall from current profile, from all profiles and "delete mod (permanently) and uninstall", there is no option to delete the zip file only. If you delete the zip file manually, NMM will prompt an error and "uninstall" that mod claiming that it couldn't find it (It doesn't actually delete the files, but removes the mod from NMM, losing management control over it and all its assets).
  3. In response to post #49982472. I think what he meant it's, when you download a mod with NMM, the zip file is stored in the "mods" folder of NMM, when you install it, it decompresses the file into a folder and creates the symlinks, but the original zip file is still in the "mods" folder. At this point, a mod is actually using twice the space needed (zip file + decompressed folder, really noticeable in large mods like SMIM or texture mods that can reach easily a GB or more). In MO you could delete the downloaded zip file to save space and the content of the mod would still be installed, but in NMM, if you delete the downloaded zip file, NMM removes the mod completely.
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