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WillI3atYou

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  1. I'm trying to see what code the game runs through when I right or left click. i cant find any files on the game in the games files . and i don't know what console command can help here. between me clicking what actual tell the game to act
  2. ok so new concept to tackling this i need to find out the code used for the right click and left click mechanic's in the game. i need to code them to first act like hotkeys and then when reused act like right or left clicks i need to right the code for the 4 buttons to do the same thing. (F,C,G,V) "so if i press F it first equips the weapon/spell. pressing F then uses the weapon/spell" note the first two (F,C) will restrict the use of the right hand the second two (G,V) will restrict the use of the left hand if the spell or item is two handed it will restrict use of both hand while in use.
  3. so the goal is 4. i have to clear 4 extra keys and reprogram them to mimic the right click and left click actions. i want to mimic a phone UI where the rc/lc are in the middle of the 4 extra click keys at the bottom right of the screen. i need to make it pigy back off of skyUI. and give it an extra UI to display SkyUI's key binds.
  4. there has been a problem with Skyrim that has gone on long enough. you know it the guy/girl next to you knows it and no one is doing anything about it. there are mods that get close to trying to fix it but they only do half of the work. what are these mods you ask? oh well huh skyrim souls and skyUI. what is the problem fluidness. since the game come out the average player spend more time in the paused screen then actually playing the game. skyUI allows key bind but you only spend more time paused trying to organize and remember said key binds, and skyrim souls takes away pausing before i'm ready to fight leaving me hoping i can out run or hide. well let me be honest i cant keep this character hyping up so I'll just say it. there is a possible way to extend and help and fix this problem. where others have failed in a way where the others can still help. that is the project I'm trying to under take. adding more right click and left click buttons. the way I see it: you have your (z) for your powers/shouts. but spells and weapons have to be equip leave you only with two choices and in some cases one. how I play I commonly key bind my bow to the (1) and by pressing one it equips the bow press it again and it reverts the equip. keep this idea in mind when it come to spell or even yes other weapons. by adding in 3-5 extra press'ible buttons. like for instance if I use (f) and equipping a greatsword to it. by pressing (f) it will first go though the animation of drawing the weapon then by pressing (f) it then goes though the atk animations and when I want to go back to my main weapon(s) I just right click. but the main take away is not have to pause, I can just press the button its binded to and it goes off. if it is a one handed spell it removes the weapon it the being used to cast the spell and when it is done it goes back to your main weapon. if it is a two handed sell you cant use neither hand intel the spell is cast but when it is done same ordeal main weapon is put back in my hands and i can continue fighting. along with the fact that if used with skyUI you now have more options for key binding potions, and when Skyrim souls is on... well I'm probably still going to run and hide. but at least i can run and hide with skills and tricks ready to go. PS if anyone can help me learn how to make this happen or help me HELP ME
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