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Randaworgie

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About Randaworgie

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    Final Fantasy XIV, Morrowind, Thief
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    Morrowind, Bloodborne, Thief II, Knights of the Old Republic

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  1. It would seem that the Nexus is in danger at the moment due to the lack of detail about the steem workshop and that modders may get money for there work, I have to say on this topic that I'm not a supporter of Steem but put up with it in order to play the game that I like. one of the key facts is that if modders can gain money from Steem Workshop they will and the nexus will lose allot of people because of it but not only would the nexus lose people it would lose the free given info about mods and how to make them, who would want to damage there chance to make money but allowing others to be able to make mods that could be better than theres, so what I say is that no matter what happens with steem I would ask that the community stands strong and united and continues to give free info and modds to any and all who seek not to benifit from them other than to enjoy what some has created. I do not think that Steem Workshop will ever replace Nexus but I think that it could damage it if people can gain money from it, so what I think the nexus should do to counter act this is that they should make there own "client" for the nexus, a program like "curse" for WoW where people would be able to browse, download, update and upload mods to the Nexus site - like a Nexus mod manager pluss. Personaly I will not be using the Steem Workshop and I will never upload a mod to it or download one from it, all my support to the modding community goes to the nexus sites and I will not support steem if I can help it, so I ask now to the community post suggestions of how we can help the nexus get better in the light of this possibly damageing "tool" called Steem Workshop, with your help the nexus can tower over Steem and shine like a bright beacon to all. Thankyou Darius13
  2. the Official Nexus Page: http://newvegasnexus.com/downloads/file.php?id=41476 enjoy
  3. @Viking99 station 13 is now a community project now so its up for grabs for anyone who wants to enhance or alter and so on. anyone who makes a stating 13 add-on etc MP me and I'll put the mod link in the description. @Everyone else as with regards to the mod, we need all the interiors for shady sands and the mining site. as well as the world finishing off and places added, a new map, weapons, armor and everything. The files are located on send space. they are not the most up-to date and somethings are missing and would have to be reimplemented. PaladinVoci has the links and I'm on making a nexus page with all the raw files and esp from those downloads. I'll post hear when I get the page up on the Nexus.
  4. Thankyou rickerhk for your help with this, the scrip (with a few tweaks) now works fully and as intended. and this is the full scrip =] ScriptName LDSSNCRForceSwitchScript short iState short iActivated short iInit Begin OnActivate if IsActionREF Player == 1 set iActivated to 1 if iState == 0 SetOpenState 1 ;Green light on switch goes on else SetOpenState 0 endif endif END BEGIN GameMode if iInit == 0 sncrcenterforce03.disable sncrcenterforce04.disable ssncrcenterforce03.disable ssncrcenterforce04.disable set iInit to 1 return endif if iActivated == 0 return else if iState == 0 ;toggle SSNCRCenterForce01.Disable SSNCRCenterForce02.Disable SNCRCenterForce01.Disable SNCRCenterForce02.Disable SSNCRCenterForce03.Enable SSNCRCenterForce04.Enable SNCRCenterForce03.Enable SNCRCenterForce04.Enable set iState to 1 else SSNCRCenterForce01.Enable SSNCRCenterForce02.Enable SNCRCenterForce01.Enable SNCRCenterForce02.Enable SSNCRCenterForce03.Disable SSNCRCenterForce04.Disable SNCRCenterForce03.Disable SNCRCenterForce04.Disable set iState to 0 endif set iActivated to 0 endif END again thankyou rickerhk
  5. the script is not for a light but when I remove that part or change it the scrip stops working.
  6. Force Field Script Problem. I'm hivang some problems with a script and need help, when this script is applied to a switch activated the number 1's and 2's will deactivate and the 3's and 4's will activate, but upon the second activation the 1's and 2's activate but the 3's and 4's deactivate. now on the third press of the button the 1's and 2's will deactivate but the 3's and 4's will remain deactivated and no matter how many other times I the button only the 1's and 2's are effected by the scrip there after. all ref's are persistent and are NOT initially disabled. ScriptName LDSSNCRForceSwitchScript ref Light Begin OnActivate if SSNCRCenterForce01 == 0 set light to GetLinkedRef endif if SSNCRCenterForce01.GetDisabled SSNCRCenterForce01.Enable ssncrcenterforce03.disable else SSNCRCenterForce01.Disable endif if SSNCRCenterForce02 == 0 set light to GetLinkedRef endif if SSNCRCenterForce02.GetDisabled SSNCRCenterForce02.Enable ssncrcenterforce04.disable else SSNCRCenterForce02.Disable endif if SNCRCenterForce02 == 0 set light to GetLinkedRef endif if SNCRCenterForce02.GetDisabled SSNCRCenterForce02.Enable sncrcenterforce03.disable else SNCRCenterForce02.Disable endif if SNCRCenterForce01 == 0 set light to GetLinkedRef endif if SNCRCenterForce01.GetDisabled SNCRCenterForce01.Enable sncrcenterforce04.disable else SNCRCenterForce01.Disable endif Activate End
  7. The leather armor file is up on the mod page under Updates, it hopefully will be implemented in the next esp as will the start quest I was working on unless you where working on a better one.
  8. Hey, Draken the BoS leather Armor is nearing completion I'll be able to send it to you soon.
  9. well you could disable/enable them in bulk, disable all, then enable the FOOK files and so on to find the batch that is causing the problems and try and keep your esm files at the top of the list and group similar esp files, also check that you have the files in the right place and that there all there you don't have these running all at the same time do you? [X] bzArmour.esp [X] bzArmour-nude.esp [X] bzArmour-non-nude.esp [X] bzBodySuits.esp you should only use using 2 replaceors that replace the same thing can cause problems, try disabling them so only these are on: [X] bzArmour.esp [X] bzArmour-nude.esp that might be your problem I know I have problems with BzArmors
  10. I take it you are using FOMM and that you have FOSE installed as well, what I can suggest is disabling every mod down to Fallout, Anchorage, The Pitt, Broken Steel, Zeta and start enabling the mods until your game locks up then find out why the mod or mods are stopping it from working, usually its conflicting, or the ESM is loaded before the ESP or something like that. you also might try FO3Edit and remove any conflicts that way.
  11. Well one fact to face is that: sex sells. and I have nothing against people making those mods or using them, hell I use HGEC but it does seem to drag things down when every mod has to have something EC related in it for people to download it. If you really want people to make your mod and fast base it on a popular body-mod.
  12. Looking for people who would want to create armor that would fit into the Unreal Universe, my Blander skills suck I cannot create anything I can just mess around with existing meshes, so I wanted to set up this topic for people who might be interested in creating armor that is in the style of Unreal. I was looking through the Epic forums and I found allot of images for armor and characters that look awesome and it would be really cool if people could make them. -first is a Iron Guard type armor that would make for a great medium armor in-game Male:http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/large/making_of_the_hunter_01.jpg Female:http://hellgate.incgamers.com/gallery/data/501/medium/0-hunter-f-concept.jpg
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