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XBitu

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  1. Try this: 1. Deactivate every mod. EVERY. MOD. 2. Verify integrity of game cache. 3. Make a clean save. 4. See if the problem has disappeared. 5. Yes: Huzzah! 6. No: (You may re-install) Runs TESVEdit, and if abnormalities show up, treat them accordingly. 7. Run LOOT. (And clean every mod that LOOT marks dirty. (With TESVEdit.)) 8. If it doesn't work now, I'm no use, sorry!
  2. Thank you both for your help! We'll see what we can do. Might take a while though.
  3. Thanks for the link! I'll try to figure something in ck, as it is indeed weekend and I'm pulling an all-nighter anyway... I'll see how the game originally worked out the dualwielding perks too.
  4. So I do not have time to do it (nor do my friends), since school started but I'd enjoy a dual-wielding perk-tree. (I really do not mind that it requires one to fuse two already existing perk-trees together. Also you could trade it for block, because a person who dual-wields surely will not need it.) Idea is pretty simple: Perk one: "Dual-wielding does 20/40/60/80/100% bonus damage" Perk two, three, four: "If both weapons are swords/axes/maces does 10/20/30% bonus bleed damage/negates 20/40/60% of all armor/has 10%/20%/30% chance of stunning" Perk five: "Power attacks while dual-wielding take 15/30/45% less stamina" Perk six: "Your attacks while dual-wielding are 10/20/30% faster" (this one I'd also like an OP version of, such as 25/50/75%) Perk seven: "You get a power, that when activated will boost your damage by 30%, speed by 30% and lower the cost of power attacks by 30%. 1 day cooldown" Perk eight: "Some sick new move that I doubt will be implemented if the person making this is as skilled as me (I'm bad at this)" You get the picture? I also would like to wipe off the dual-wielding part of the one-handed perk tree. I probably don't even need to say this, but feel free to make changes and add other perks, this is just a concept I'd wish to see daylight one day. Thanks you for reading, and please, do message me if you feel like inquiring about some details you're not sure on because you're afraid for some godforsaken reason that I'll not like it because that's what I'd do. (I'm way too kind to even exist, so please, do as you wish!)
  5. So I'm faced with a problem while trying to make a certain kind of companion. It's small, and therefore slow. I'd like to change the speed, in CK. Be it script or other kind of solution, altering speed on the stats tab in CK wont do anything. Any help is appreciated! (Damn that topic fail to oblivion)
  6. Well there's always this for the quest part http://www.nexusmods.com/skyrim/mods/53937/? And these for weapons http://www.nexusmods.com/skyrim/mods/26634/? http://www.nexusmods.com/skyrim/mods/16465/?# I bet there's more, but these were the first to pop into my mind. I hope this helps!
  7. I completed mq103 and mq104 through console (using sqs mq103 and mq104, and completing every step with setstage mq103 0 etc.) then did setstage mq105 0, that started the journey to high hrothgar (you won't get to fight mirmulnir, and you'll need the soul for the quest, do player.modav dragonsoul 1). This might be a dead thread but I'll help the wanderers at least.
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