Jump to content

Chris23891005

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About Chris23891005

Profile Fields

  • Country
    Chile
  • Currently Playing
    Skyrim
  • Favourite Game
    Skyrim

Chris23891005's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I was reading about this and found this in another thread in the forum, so I'll leave it here if anyone still needs the solution to this . "Ok. Turns out it was very simple. The problems I was running into were because I was trying to manipulate a copy instead of just changing the original. If you just want to take a two handed weapon from the game (or a mod) and turn it into a one-handed weapon, it's a pretty simple thing. First off you have to take the .nif files. You're going to have to edit the 1stPerson nif file, for example 1stpersonsteelgreatsword or 1stpersondwarvengreatsword or whatever. You might have to make the same changes to the regular file steelgreatsword.nif or dwarvengreatsword.nif. I'm not sure. I made edits to both files when I did it. Load the .nif in nifskope, go to your block list, and then locate NiStringExtraData. Click on it. This will open the NiStringExtraData table. You will find a string entry that reads "WeaponBack" Don't bother with changing the numerical value as this seems to be a crapshoot. Instead click on the little "txt" icon and it will bring up a text box. In that box you can make your change. Type in "WeaponSword" and save the .nif file. You don't need to change anything else. After this, go into the CK, select your item from the object list (not a reference in the render window) and change the appropriate fields from two-handed to one-handed. This part is pretty self-explanatory. I believe there are 3 fields in total, two of which are in the upper right hand corner. You can change the first to one-handed, the second to right-hand. I believe the only other part you changed was there is a box that asks about the animation used. (this might be under the art and sound tab) You can change that to the appropriate one handed animation."
  2. If the thread is still active I found the way to change the weapon type through CreationKit. Just type your weapon name in the "weapon" section and open the dialog window. when it pops up go to the art and sound tab, once you're done changing the sounds, impact, block bash and alternate block data go to the animation section and untick "don't use 1st person IS animation" and "don't use 3rd person IS animation". Somehow it locks to me so I can't make the last options not to be active, making my character to wield nothing but still being able to use the weapon itself. A possible solution is to unpack the bsa file that came with the esp file (if that was the case) and then start changing parameters. Hope this helped :smile:
×
×
  • Create New...