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GCVos

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    Netherlands
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    Far Cry 3
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    BF3, FC3, RCT2, Generals, CXL

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  1. As far as I know nobody has ever succesfully imported any 3d model into the game. The problem is there's no sdk so modders have mainly been replacing or tweaking the game rather than importing new assets. I have a lot of experience with replacing textures, but it's practically impossible to import completely new items, let alone program them as separate entities. I guess one could theoretically replace existing weapons by changing the models and materials, but then you'd still need to somehow create working xbg files (models) and that's, as far as I know, not possible with Dunia.
  2. No problem, I will continue my efforts and keep you posted :)
  3. I'm talking about the default AK when you spawn in the map editor. Same with ammo. Couldn't really care less about the sp campaign lol. :tongue: http://www.nexusmods.com/farcry3/mods/136/? :wink: The map editor spawns the player with an AK and unlimited ammo. I wanna change this to what I mentioned above, but haven't found a way to do so in many many months...
  4. Haha thanks :D Yeah all those binhex strings are daunting. Images I can understand and dissect pretty easily, since they have fairly distinctive names and require only one conversion, but these pages full of code are like rocket science to me. Ziggy helped me out earlier when I got into this and so did MrPingy. I actually asked ziggy if he could find a way to change the editor player settings but I don't think that's his expertise either. Anyway I'll send him a pm again, maybe he knows the answer. I actually watched that video already and it was quite helpful but doesn't solve the obstacles I'm walking into. Just to sum up what I wanna do to make Dead Cry more survivalist, it's as follows (don't expect anybody to have done this before in the editor, as far as I'm aware there are only one or two real editor mods): Change default Player AK47 to Flare Gun or 6P9 Reset unlimited ammo to 10 rounds Reset grenades from 99 to 0 Change all pirates to wield a Machete (effectively changes them into zombies) Other changes are optional but these are the things I've been trying to figure out for months. I've already been prepping textures and replacement dialogs for the pirates so they'll look and sound like zombies. Apply changes through any given file (patch, igepatch, ige, common) as long as it works. I tried all four options but again I must be changing the wrong strings or something. Thanks again for the help so far!
  5. I'm using the Gibbed tools as well, and notepad++/Razor's binhex converter. The weird thing is I've had no trouble modding elements like textures: http://media.moddb.com/cache/images/mods/1/25/24020/thumb_620x2000/FC3Editor_2014-04-03_01-24-44-14.png However any changes I make to nomadobjecttemplates and entitylibrary do not seem to affect the game at all. Been trying to change the default AK47/74 to the flare gun by changing the ''playereditor'' string (binhex 706C61796572456469746F7200), as well as change some of the AI weapons (inakrin's tutorial). I checked to make sure all the strings are correct and changed BinHex to UInt64 where needed. But whatever I change to WeaponsService.xml it has no effect on the game to the point where I'm thinking the game ignores the fcb entirely. I've also set U100 firerate to 200 (weaponproperties/FC3/U100/iFireRate) just to see if it would work. But again, the change has no effect. So I don't really know what I'm doing wrong because I've followed all the necessary steps and conversions/repacks. I've also doublechecked if there might by any conflicting files but no luck. Thanks for your help!! edit: Alright so I rechecked everything and the changes seem to partially affect singleplayer (U100) but not the editor. Also the npc weapons are still the same. I also tried to repack the ige.dat file with the modified fcbs to see if that might work but to no avail.
  6. As far as I know by default these files aren't in the patch file. That's the point, you have to copy them from the generated folder and add the same directory to the patch.dat. ;)
  7. I have no experience with this specific mod but the fc3_main_depload file is in patch/worlds/fc3_main/generated as well as fc3_main/worlds/fc3_main/generated. ;)
  8. So I've been trying to apply some changes to the nomadobjecttemplates and entitylibrary but I must be doing something wrong because none of the changes have any effect at all. I must have gone through inakrin's tutorial (http://forums.nexusmods.com/index.php?/topic/905362-guide-on-rearm-pirates-and-mercs/) about fifteen times but it just doesn't work. Other people seem to be able to apply changes without any problems so I was wondering if there's something I'm overlooking. I put the modified fcb files in the generated folder of both the patch, igepatch and common files and it still doesn't work. Surely I'm doing something wrong here... By the way I'm trying to apply these changes to the map editor but they don't work ingame either. Thanks a lot!
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