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customtemplar

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  1. This is a step in the right direction, but SMS based 2FA is not very robust as its vulnerable to interception. Hopefully TOTP 2FA can be implemented soon.
  2. Would it be possible to have a private subforum/thread as part of a mod's page for it's admins to communicate in. It would make collaborations much easier as we then won't have to organize outside communication which everyone is happy to use/actually check on a regular basis.
  3. I need a way, preferably an Event, that will let me trigger a script every time the player fires a weapon, including each time it cycles for automatic weapons. There is already an event OnPlayerFireWeapon, but this is only active when the player is out of combat. I could use a magic effect attached to the weapon for what I want to do, but I'm looking for a way that is more ambiguous and doesn't require editing every weapon or projectile entry. Another option is to edit the event OnPlayerFireWeapon to activate regardless of if the player is in combat, but I don't know how or if it's possible to make new events. If anyone is aware of an method I can do this, it would be huge help, this is the only barrier to the mod I'm near releasing.
  4. I'm working on a mod that needs to have several Constructible Objects that give the player multiple of several types of item. Having failed to get this to work using FLSTs and LLs, I'm going to have to use a script instead. So the plan is to have the created object be a misc item with a script to give the final items to the player, and then delete it's parent object. I've already done a script that has the items it gives hard coded; but I want this mod to be easily expandable by other modders. Having a script that instead looks at the components declared under the misc item means that not only do I have to write less code, but anyone wanting to expand it doesn't need to write any code, just attach this script and declare the items they want it to give in the components section. The issue is that I have no idea how to reference an items components when calling the additem function. I've been unable to find any up to date or detailed Papyrus references for FO4, and either my Google-Fu is weak, or there is no info on how to do this. I am using Sublime Text 3 with the official PapyrusF4 plugin.
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