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About LiquidBronze
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STALKER series
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How to get the pop up back to fix loose files?
LiquidBronze replied to LiquidBronze's topic in Vortex Support
Hi, Thank you for the follow up. I had already done that as well. Is a pop up supposed to appear again when it restarts? Because it did not, which is why I was looking for some option to do it. Thank you, LB -
I accidentally x'ed out of this pop up and was not able to "fix" my loose files. I cannot find anywhere how to bring this back up to fix them. Please advise. Thank you, LB
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Mod to zoom out the camera
LiquidBronze replied to dreamboy26's topic in Hogwarts Legacy's Discussion
Here is my ceneted camera, you can play with the X settings if you dont like it, will just have to edit the file. Go to Hogwarts Legacy\Phoenix\Binaries\Win64\Saved Then in the "CameraSettings.json" file (open with notepad) Copy and paste the below under every single entry for internal_config and external_config sections. "Y": -60,"Z": 15,"X": -150 Then save and play -
Characters, trees flickering NON-STOP
LiquidBronze replied to yzerman19's topic in Skyrim's Skyrim SE
I am getting black/flickering distant textures in buildings, not tress though -
Someone on the steam forums has it (thier thread is now deleted though, since they were taking questions). He said you cannot disable it in settings (but via console like skyrim etc). If you disable the hud via console it does not get rid of the sounds though, all of that will need to be modded out I guess, unless he just missed the options.
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look to be god awful. Hopefully someone can figure out how to edit the hud and sounds before the geck. For example the cash register sound after every kill, all those pop ups of the pip boy, etc... I just want a health meter, thats it. I am sure there are others that feel similar, ill be looking into this myself as well.
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Trying to remove viral sound on spawn...
LiquidBronze replied to LiquidBronze's topic in Dying Light's Dying Light
^ You sir, are a gentleman and a scholar, it works, thank you so much!! LB -
I am trying to remove (or silence) the viral sound on spawn. This is when you break a wood roof for instance, all that yelling and stomping, I would like to remove and try to be a little more surprised when they attack. I have looked at "hdr_snd_groups" in scripts/audio, there are 4 main soundgroup entries pertaining to the word "spawn." I have 0'ed all the volumes out, but the noise still happens when virals appear. I have tested all 4 and one at a time. Has anyone else tried any other lines, or was able to find what line causes that noise? If you have please share. There are tons of lines in this file, so just guessing would prob take forever... Thanks, LB
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Has anyone figured out how to remove the xray effect when zombies are hit yet? If you have can you please share what file and line it is? Found it! Thank you! LB
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The new patch has disabled all modding
LiquidBronze replied to Semel's topic in Dying Light's Dying Light
optical1967 Please share what you did, so we can all start modding again sir! -
The new patch has disabled all modding
LiquidBronze replied to Semel's topic in Dying Light's Dying Light
Ya it has, this sucks...