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PandoraAI

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  1. Hi guys I've upload my first mod to Bethesda, but some users have been reported when they disable or uninstall the mod, some things are still remaining (it's a pretty simple mod, only change the color of the markers on the map/compass). The problem is, I've never used the creation kit to make .bsa and .esp files (and reference both). I've been looking all night some tutorial like "How to make an .esp; and when you activate the .esp in game, the .bsa files are loaded. And if you disable the .esp the .bsa files aren't loaded". For PC, you only drop the loose files and it's done, no .esp, no .bsa, nothing. But in consoles I've to make both! I've made the .bsa (contains map.swf and hudmenu.gfx), and a dummy .esp, but: what I need to program inside the esp to activate/deactivate the .bsa???? Following this steps to make both files: https://forums.nexusmods.com/index.php?/topic/4991860-how-to-pack-skyrim-se-mods/ Is this achieved with "quests"? pleaseee help! D: Maybe I uploaded the files too quickly :/ I want to fix my error but I don't know where to ask nor what to do
  2. Thanks for your advices guys! After reading your comments I feel more relaxed. I think that it's time to play and enjoy (and cross fingers). If someone else wants to clarify/aport/say/comment anything, is totally welcome. All your help is appreciated!.
  3. Hi guys, I recently reinstalled skyrim and my older favorites mods, and some other news in this time. And the result was this: Load Order Yes, there's no heavy texture packs, enb's, etc (pc limitations, you know), but I'm fine with that. So, let's go to the main goal of this thread! After cleaning some of them and fixing errors in others. Tes5Edit doesn't show me errors in this build, BUT, when I check for conflicts: Oh snap!, this confuse me!, I mean, there's no errors in the mods, and no incompatibilities (i think!!), but there is a lot of conflicts (mostly are overwriting stats, weights, prices, etc, not necessary critical conflicts or must have fixes; but no all of them are so simple. I'm not an advanced moder, so, i dont know how resolve all the types of conflicts here present). My question is: it's really necesary have a mod list totally white, green, olive in the filter "conflicts" in tes5edit??? (for an estable gameplay). I tested this build yesterday for 3hs approx, starting in Helgen, pass for Riverwood, some fights and a sweet walking in Whiterun, and no crash presented (yay!). But all that conflicts scares me, I don't want to play 60hs and suddenly, BOOM! CTD! halp plz (? Cheers! And thanks for read!Any help will be more than gratefully received! PD: oh and, sorry for my english, it's not my first language and google is just...well, google, i don't trust him! Edit some "orco-graphy" errors.
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