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kyithios

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  1. I've got nothing. Gotta be some kind of mod conflict somewhere, but I don't use your mods specifically (I use a few of 'em, but a lot of your list is only stuff I've read about) and that makes it hard for me to find out if there's something wrong. Two mods that do similar or same things will conflict each other and cause crashes. I wish I could have been more help.
  2. But you do use The Dance of Death. Still, even that says you should use FNIS if you have any other animation mods alongside it. After carefully searching, I see you don't. I didn't see anything strange about your ini either. Try starting a new game. If it still crashes every five minutes, let me know, if not, make a note of where it crashed and potential reasons why.
  3. ArmorCompilation requires SPIKE.esm to function. This is from your attachment, the one error in red. See if that helps.
  4. Hothtrooper's armor compilation requires SPIKE, according to BOSS. Without it, you will get CTD's. Note that I'm only checking your load order, and that's it. If you have Spike, and it's not enabled, enable it. If you don't have it, go get it and install it as per instructions. This is all I've got for now, and I hope it solves your problem. If not, I'll actually peruse your ini, prefs, and system info, but if you could play just fine prior to a mod installation, you should be aware that backtracking and uninstalling the last mod you installed and trying again could help you narrow it down. Some of these mods also require FNIS, I believe. As per Dual Sheath Redux for example. Just installing it and using it's SkyProc patch (which you did do correctly I assume!) isn't enough, you also need to run FNIS. With the extent of mods you have installed though, I'm pretty sure you already know that much. What's AOM, by the way?
  5. And I just don't get why this is. Maybe I'm doing something incredibly wrong, I don't know, but I feel like I haven't destroyed it entirely. So here's my mod, a simple update to the old Lightning Blaze Edge mod that no longer gets support. Before you ask, yeah, I got permission to edit and reupload and all that nifty jazzy type stuff. http://www.nexusmods.com/skyrim/mods/51230/? Now before you go about thinking I might already know what I'm doing: Don't. I'm new to the CK, and all the things that go with it. As for Skyrim, I've been modding for a good enough time to know that load order is important, some mods might require SKSE even though they don't list it as a requirement, and all that. It's all good on the standpoint that I know how to install mods and how load order functions, but this just escapes me. The weapon works fine for me. First time I uploaded the updated mod (updates I made myself and verified to be working) I forgot to include anything other than the esp and the readme. Brainfart on my part, but whatever. Second time it was the textures I was forgetting to upload along with it, but I quickly realized and fixed that. Now I've got my textures (in a textures folder), meshes (in a meshes folder), the esp, and a readme to go along with it. One of my downloaders told me what was wrong, and I corrected what I could, but I'm not entirely sure about the rest. He said, and I quote from the PM "Secondly in the CK the 1stperson mesh was not pointing to the folder where the meshes were situated so the sword appeared invisible ingame." I decided to open up the CK and check this out. The meshes all point to the right spots...So what gives? Maybe I'm doing something wrong, and I've spent the last few hours trying to find out what. Just so you know, to zip my files I use 7zip, and I copy (not move, copy and paste) the materials I need to the desktop. That means I copypasta my esp, make a textures folder and add the texture folder pretaining to the mod inside of it, make a meshes folder and do the same thing, and 7zip it from the desktop. Maybe this is causing complications, I don't know. Help a guy out?
  6. Bumping this because it's kind of annoying... Maybe it has something to do with my character, because I made another one and though the menus are kind of slowish, they're nowhere near as bad (maybe 2 seconds?) and I can switch through them on the fly. But I'd really like to know what's going on here.
  7. You're not the only one. At least, when it comes to longer descriptions, anyway. And some of these mods have potions that add a lot of stuff. I'd like to be able to figure this out too.
  8. What do you mean "going nuts?" You'll have to clarify. I've had a problem where my opening wagon ride was going nuts, graphic clipping galore, but I fixed that by disabling shadows. There was another one where the wagon ride was just chaotic. We were...attacked by bandits. What. I fixed that by not loading in with SKSE. Be more specific?
  9. I don't understand. One day it works fine, the next day it stops functioning entirely. The problem's simple enough: Entering Mod Configuration, I can see the mods that have options I can change or look at, such as Achieve That!, EK's RingLimiter, Skytweak, SkyUI, Dual Sheath Redux and a few other things I don't touch commonly, and it's fine up to that point. Let's say I go to Achieve That! and to add my points from the Hall of Glory. Attempting to get into the Hall of Glory either doesn't happen (blank menu when I know it's not such) or it takes 5 to 10 minutes (clocked) to load the menu. You might be thinking it's just Achieve That. Okay. So let's try another one. Dual Sheath Redux. If I attempt to switch to it, it doesn't function at all, and if it does, it's the same thing. Waiting five to ten minutes for it to work. What's the deal? Everything's up to date...
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