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streetyson

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  1. Still can't see the Friends we lost. Just changes most never wanted nor needed - and loss of Friends we all miss.
  2. Just noted another problem - the avatar image is now cropped into a circle, making my guy look like he's giving the finger instead of the victory sign!
  3. Compared to the old layout the new looks horrible even on my desktop monitor, but appears at an absolutely terrible scale when looked at on my netbook's small 1366x768 screen. These changes just get worse. Wish you guys would just stop messing around with it all and just put everything back how it was before you started.
  4. I'd like to thank you all for this thread from the bottom of my heart. I don't understand the half of it, and anyway I still mod manually (have always done so as I've been computer gaming since the 1980s and never found a mod manager worth the time & effort). But the next time some snivelling idiot presumes to tell me "absolutely no one should still be modding manually these days", why, instead of answering I can just provide a link to this latest typical total clustermuck. Of course, I dare not tell them that I'm still also on Windows 7 (or that it's still new to me as I was on XP until 2020) as that may confuse them, likely being from before they were born...
  5. SKK50, I don't think you understand - this is a mod request thread. Not a "hey, I disagree with your idea and want to let you know" thread. If you don't want to help then go away. Regardless, I am not a noob. I've been PC gaming since the 1980s, not new to the Fallout franchise and already completed one very long FO4 playthrough. The scene in question is widely regarded as very poorly conceived, putting you into PA, giving you a minigun and meeting a deathclaw all gratuitously far too soon, just to showcase the game rather than fit it's pacing. I'm merely suggesting a mod to hot-fix the game pacing a bit. If you don't understand any of that then thank you for your non-contribution and good day to you.
  6. Can't believe no one has done this yet? At least I couldn't readily find one. There are a few mods out there which tweak the PA, but half of them pimp it up, and none seem to fix the deathclaw fight with a less-high enemy. Whilst it would be difficult to make a mod which does away with this whole silly out-of-sync gamebreaking early showcase bullcrap, I'd have thought it could be easily hot-fixed by reducing the PA to a mostly stripped frame and replacing the deathclaw with a super mutant. Oh, and probably reduce the minigun ammo so after you've gone gungho and unloaded it all into the raiders, you've probably none left when the super mutant pops up, making your heart sink as you realise you should've husbanded your weapon & ammo better. Obviously it'd just be a basic mutie. All in all just enough to give you a taste of things to come, rather than the out-of-place spoiler it is now.
  7. Forgotten?? Fallout 4 is one of the strongest stables! Even just going by steam spyware data, in the past 30 days Fallout 4 averaged over 16,000 players per day - more than twice that of the 7,000 per day on Fallout 76. However, that massively understates Fallout 4 because Fallout 76 cannot be played offline. Fallout 4 is still fresh and being expanded (eg Sim Settlement editions) and looking forward to some more juicy big DLC-sized mods (eg Fallout London) - even Fallout 3 and New Vegas are still going strong (for example Frontier, and this month's Tale of Two Wastelands v3.3 update). And there are literally many thousands of mods. If the flow slows down it's largely because of diminishing returns, things having already been done and no need to keep reinventing the wheel of earlier good mods. You are clearly living in a youngster's console world where every game is played to death as soon as it comes out, soon seems boring with mayfly attention spans - and 5 years must seem like half a lifetime (and may be literally so). But as a PC player I play many older games, some (eg, Combat Mission Beyond Overlord, and Red Baron 3D) are Windows 98 games from nearly 25yrs ago. And I can assure you several young upstart Windows XP era games are not forgotten. I was so busy I only came to the original Fallouts in 2018, finally reaching Fallout 4 this past winter. And other games I play (eg Total War series) also have long-lived modding and overhaul activity... Even if you aren't a youngster (i.e. under 40), your problem sounds entirely based on the console experience. Consoles are aimed mainly at children and casual family gaming, and of the fashionable here-and-now. PC gaming is nothing like that - it's far wider, far deeper, and frankly far more mature.
  8. LMAO at millennials - modding was popular enough before Valve!! Firstly, modding goes way back and at least in wargaming and sports started well before we even had computers! Ah, I remember in the 1960s and 1970s modding all my Airfix soldiers to make renaissance (pike & shot) troops. And I remember repainting my subbuteo figures into my favourite teams. By the 1980s I was even making my own white-metal molds - happy days, but I digress.. Even in computer gaming, modding was underway from the get-go, 1980s at least (I remember buying game mags and typing anything from cheat codes to whole games into my ZX Spectrum). And computer game modding was fairly established by the end of the 1990s for titles like Doom, Wing Commander, Wolfenstein and Red Baron etc. And in the early noughties modding was big for other flight sims and say for example the original Total War and Combat Mission entries. And for example, before Valve took modders on-board in the early noughties, the publishers of Combat Mission (2000) sold a gold edition of their game in 2001 with an extra CD containing the best fan-made mods they'd acquired. This was the hey-day of my publishing mods (under various names) and back then I'd never even heard of Half-Life, the modding for which, though (arguably) began in 1999 with the inital Counter Strike game, didn't really take off as a modding community until a few years later - by which time I was already semi-retired as a mod publisher. You see, back in the late 1990s we weren't waiting for Valve to do something groundbreaking with Half-Life, or for Le and Cliffe to show us how to make mods. Because for many games back then, often all anyone with a PC had to do was simply find their game's textures folder and open the bitmaps therein just using MS Paint, do a litle tweak, draw, swap etc, save and see their modified skin in action! But young-uns today, especially steam-heads and console gamers, all seem to think it's thanks to some revolutionary act by Le & Cliffe, and some paradigm shift by Valve and Half-Life - which is total codswallop promulgated not least by the likes of Valve themselves. Think for yourselves, reject their very ripe BS.
  9. Depends on whether you're talking a single playthru of over 500 hours, or a game with high replayability taking you there. Fallouts 3, NV & 4 can do the former, but less so the latter unless you play them like I do - mostly vanilla 1st run then replayed with varied loadouts and/or big mods. Easily two replays. But I've played dozens of M2TW (Mediaeval 2: Total War) campaigns, thanks in part to Ancient as well as 16th and 17th century overhaul mods. And played several hundreds of Combat Mission series batlles (through Beyond Overlord, Barbarossa to Berlin, Afrika Korps). And I've played thousands of games of scrabble and chess on my little tablet thing... After my current FO4 playthru is over I'm actually going back to M2TW because with the new hardware I bought for FO4 (i7-3770 and gtx1050ti) I'm looking forward to playing much larger battles than my core-2-duo and gt730 ever managed!
  10. Get the GOG versions of FNV and FO3. The GOG versions already include quite a lot of ini tweaking & patching work for newer systems and monitors - which the Steam versions do not. For example, cpu threading, mouse acceleration, Large Address Aware (aka 2GB patched), GFWL pre-disabled, and so on. Steam do absolutely none of that work. Plus you can actually download your own offline GOG copies and really own them, forever, unlike Steam...
  11. Note, only something that is original is "copyrighted as soon as it's created". This is because in most countries' copyright laws if you make something (say a painting, book, song, game, or whatever) you have natural copyright, unless or until you sell those rights. And note by "original" it has to be 100% original in ideas as well as material. For example, if you produced your own painting of Nuka-Girl, you cannot own any copyright because you're infringing Bethesda's existing copyrights. Bethesda could legally stop you selling it. However, some things are produced under Creative Commons or otherwise stated upfront as free-to-share. Some stuff from long ago (eg, 70yrs) is often (wrongly) assumed to now be free of copyright. But this is only sometimes true. It can depend on the country and whether a product was ever legally distributed - eg a book written 70yrs ago but not released in say the UK because the author didn't want to sell it there, won't yet have it's copyright lapsed because the print copyright didn't yet start. Their estate is thus still entitled to copyright in that market even if limited rights elsewhere were sold off decades ago. It can get even messier with different formats. For example, I've sold the Xmas cards copyright for some of my artwork but not the rights to sell it in other formats. And so when copyright protection ends it will only apply to the cards, not full-sized prints of my originals or in other formats - as I never sold them or those rights. I fell foul of an old sound file I added in one of my mods years ago. After which another modder got in touch to point out some other stuff I'd used was from someone else's mod they didn't have permission to use. Of course I pulled the mod immediately, only to find out years later that other gamers were re-uploading it across multiple sites - and with my name & contact details still in the readme files. Thankfully they understood and pulled the uploads, which is just as well because DropBox, Battlefront Forum, and the Internet Archive were all of worse than zero help when I alerted them to the problem - only DropBox replied - and wanted legal documents of ownership (how could I have that for a mix of my own-made stuff and cullings I didn't own?). So I was responsible but at the mercy of others. It caused me to stop making any mods, for any community. So, as you can see, it can get very messy. But the bottom line is the same - if it isn't something original you made or know is copyright free or something you bought the full exclusive world-wide rights to, don't assume you can freely share it with the world on-line.
  12. Spoilt rich-kid problems, crying in their bedrooms over prices of an RTX7080 (or some such) their mommy won't buy them. I still game on an old HP Elite 8000 chassis from 2009 (which I bought 2nd-hand in 2017, still running XP). Then in 2020 I went totally lock-down crazy and fitted it with a 2nd-hand 8200 motherboard and i7-2600 - and then last year I shelled out a princely £70 for a 2nd-hand gtx1050, for which I also grudgingly updated to Windows 7. That's modern gaming for you. However, to put it in context, I went crazy because I'm still shielding (2yrs next month) because my elderly mother I care for around the clock is completely immuno-compromised and still waiting for her 4th covid jab. We won't be able to properly attend the funeral of my aunt tomorrow (the 4th family member to die of covid in the past 2yrs) but I'll drive her to the car park and we'll sit outside. ...But anyway, don't worry kiddies, nVidia stated last month that prices will come down in a year or so (maybe even as soon as this coming Autumn) as chip production & supply levels normalise - which hopefully won't affect me anyway as I'm not looking to pick up a gtx 1650 for at least another 5 years, maybe after I update to a skylake cpu (if I can bear to part with my old machine).
  13. 1) I've not seen any advert on that page and never seen any advert on any Nexus page. Maybe I've been lucky or maybe it's my Firefox security settings/plugins? Or maybe your machine/browser is compromised? Having had my details and password harvested from another games forum (TotalWar) who subsequently showed zero interest in my concerns (they didn't even respond), I now use NordVPN, Privacy Badger, HTTPS Everywhere and uBlock Origin - and recommend all of them. I also use NoScript a little bit, but that's an advanced one which can break sites if you're not careful. 2) Modders through their offerings, and both gamers & modders through their comments, constantly spume forth spoilers on Nexus which 75% (or more) of the time are avoidable. Nexus could help by at least making spoiler tabs easier to implement (say the same way as they do for links). But it's not just Nexus of course, the problem is absolutely everywhere. I even saw a popular video game reviewer say in one vid the other day he'd only avoid spoilers for new games "but it's been a month now, so..." For crying out loud. Horrible idiots, the bloody lot of them.
  14. I partly agree, for it goes back further and has also very much depended on (or been impacted by) many other things: 1) The game genre. For example, wargame and simulator forums are (and always have been) pretty active. 2) The forum and it's format. Nexus is different to others I know, wherein here a lot of user-communication occurs directly on mod pages rather than the main forum itself, and this tends to scatter the sense of "community". 3) The ever increasing number of platforms, games & mods - just 10 years ago there were a lot fewer, chattier clubs. 4) And then there's the sheer number of hosting sites and game fora, and organic alternatives sprouted by modders & end-users themselves. Back in the day a game might have had one forum at most, usually hosted by the game's maker, but nowadays not only most games but some mods too can have several fora. 5) And then there's mega-sites like Steam or Nexus etc with an insane number of games and mods. This can be a good thing for finding a game mod, but not for nuturing any sense of club/community. 15yrs ago, a game forum still seemed like the online equivalent of the local games club I knew in the 1970s & 80s, and was closely moderated. But today, such fora seem more like international airport concourses of strangers, and relatively very unpoliced too - hell, even a quarter of today's modders themselves would be banned back in the day (and should be today too, imho). Add in other changes in society over the past decade, like those you mention, attention spans etc, and with younger folk spending more time/interest on asocial media than for example investing in a game's forum, and this is the result. "Let us sit upon the ground and tell sad stories" - Shakespeare (Richard II, act 3).
  15. Stronglav says "wasteland full with monsters both four and two legged is not civilized much." ----------------------- Ah, but one is trying to rebuild civilised society, is that not the point? And the BoS and Institute, each in their own ways, represent very uncivilised society. They both kill with inpunity. The BoS even happy to slaughter Children of Atom for just existing (as stated by Captain Kells), and the Institute wiped out the previous Commonwealth Provisional Government (CPG) in the 2230s to put an end to any attempt at re-establishing any chance for the region to collaborate & rebuild. BoS also use shameless racketeering on Commonwealth farms & caravans, do nothing for the people and only take tech for themselves - they are leeches on society. The Institute torture humans then kill them either through experiments or to replace them as part of their efforts to keep the wasteland's residual pockets of humanity from ever recovering - they are anti-civilisation. Both groups are obviously completely fascist and anti-democratic and either don't care about the Commonwealth's citizenry (viewing it as simply in the way), or see it as a real or potential threat. Btw, toromontana, thanks for posting your mod. And xrayy, thanks for the link.
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