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Forkinator

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    United States
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    Resident Evil 3 Remake
  • Favourite Game
    Mass Effect Trilogy

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  1. A user asked if it was too much for me to create a vortex script for a mod I created. I had no idea what Vortex was until an hour ago, but I got on my merry way to find out. Now I have my mod partly set up for vortex. I need help though figuring out choice dependant steps. I got most of the vortex script ready, but there is no documentation(that i could find) on how to create a situation where I want the user to first choose if they want ; a. pulse speed only b. pulse speed with reverse, c, pulse speed with reverse + landing User should only be able to choose one of these types, and that should not install any file, rather, that should just go to a different screen dependent on the choice made. That's where my knowledge of Vortex stops . My script has you start at a intro page, you click the "next" box at the bottom right, and now it shows 3 groups(a,b,c) on the same page(which i don't want) with all the speed options (respective of the groups) underneath each type How do i just link certain plugin options to certain steps? eg, if user selects option a(pulse speed only), go to the correct page with the relevant speed options on it(2x speed, 3x speed, etc). if user selects option b, go to the correct page (pulse speed options with reverse) with relevant speed options on it (pulse + reverse 2x, pulse + reverse 3x, etc) Hope someone can chime in. Screenshot below showing what it currently looks like. page 1 page 2 page 3 should be where they see their speed options with their chosen type as (speed only OR speed + reverse OR Speed + reverse + landing) depending on the type choice they made on the previous page. I'm a complete beginner in this, so please explain this like im a 4 year old. I appreciate it.
  2. Without Frosty Editor, none of what you see in MEA modding could have been done. Well, some of it *could* have been done with WV tool but it would have been seriously more complicated. Thanks to GalaxyMan, we now have the tools to easily look into, and edit many values of frostbite games. Also, We can make changes to the files through many means using the Frosty Editor and then turn those edits into mods for other people to load with Frosty Mod Manager. Don't get me started on how amazing I think the tool suite is. The possibilities are endless. If you appreciate the tool suite, give GalaxyMan a thanks!
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