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CansecoDev

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  1. My mind is echoing. 64 bits, 64 bits, 64 bits... Why you didn't this back in 2011 Beth? CryTek understood it but just a few followed the idea until now (now if your game doesn't support 64 bits you're just incompetent). I hope this new update will support some tasty features from DX12 at least or any improvement with the physics (any, really). I can't wait to see how many sweet rolls can I spawn in the same place again, and more seriously; a higher light source limit. Back to the thread, It will be just a matter of time. You can always pray to the 3 gods Patterson, Abel and Connelly, they'll provide.
  2. We have a large Imperium of adhesive and oil fueled by a bunch of farmers, but we can't give just a single straw hat to our farmers, why Bethy? So yes, this is a request. http://i.imgur.com/joIOZjh.jpghttp://i.imgur.com/mUD5Cmk.jpghttp://i.imgur.com/QpTOAku.png
  3. Someone needs to do this, please. With the new DLC this would be really nice. Securitron MKI http://i.imgur.com/4tWIILb.png Securitron MKII http://i.imgur.com/9D0v6lX.png Dissected: http://i.imgur.com/PcOUKC4.png
  4. That is! Really thanks, now i Know what is the effect I'm looking for ^^
  5. Targeting HUD put a shader over living things, that was the first thing I tried but it is not exactly was I saw, on this screenshot Codsworth is behind the wall: http://i.imgur.com/nqR24nU.jpg The "red smoke" I saw was able to let me see through the wall, if anyone knows how to replicate that to the Targeting HUD shader, It would be very useful for the motion sensor. Edit: The only thing I can remember clearly is that this "red smoke" appeared just after I installed spring cleaning and It was on red rocket with a few companions lurking around
  6. [sOLVED] Thanks Kikaimegami Hello fellow dwellers, I'm here asking for some help, a few days ago I was testing a few mods and suddenly I managed to see "red smoke" through walls where are people, I have no idea what was that but never happened again, so I ignored it. Today I'm making a mod to bring back the motion sensor and I had the idea to use this feature that is in the game (this red smoke), for the motion sensor. The problem is that I have absolutely no idea of what was that and why happened. Please, help me to locate that feature, this is a photoshop's recreation of what I saw (I was a fool and didn't take screens). http://i.imgur.com/02fXydQ.jpg
  7. That is what I was thinking, I can't wait to see the files when Steam decryt my pre-load.
  8. There are 9 texture archives, and 6 or 7 altogether of everything else. There are no loose files-- everything is archived. .bsa is a thing of the past-- All the archives have the .ba2 suffix. There are clean vault tilesets, and there may be others. .Ba2 is, from the name, the second version of .BSA. This means that, unless the archives are somehow compatible with the extraction software we have now, we will see NO texture, sound, or model mods until the archives have been made compatible with mod tools. A delay of a week, at least. source
  9. HA you think you can catch me? I have eaten my greens today man, and I stay away from Sugar Bombs (waaayy too much corn syrup) I bet you loved that Pork and Beans with the side of Mole Rat gooch pal but let me tell you something, with that amount of sodium and trans-fatty oils your cardio will be hurting. I on the other hand full on my light desert salad will be out of range before your V.A.T.S even boots up. ^_^ Zombieland Wasteland Rule #1: Cardio :confused:
  10. I'm pretty sure that someone will port the immersive hud from skyrim
  11. Another simple collectibles idea, bring back the snowballs.
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