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PrivateEye

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    PrivateEye#2545
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    Netherlands

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  1. Greetings PrivateEye, on behalf of the Southern Atmora mod project ( for info, look at http://atmora-calling.freeforums.net/ and http://www.nexusmods.com/skyrim/mods/68189/? ) I would like to ask for permission to use a few weapons from your mod, "Heavy Armory - New Weapons". We are looking for immersive and lore friendly weapons to add to the project, and your draugr weapons just fit the bill. Hope to see you on utmost northern shores!
  2. Alright, what's up with the Tools of Kagrenac mod you may think? Here's the whole thing. It's almost a year since development started but in no way did a year of work go into it. At the start there were 3 people on the mod. This turned into 2 people. We finished the mod save for a few bugs. Voice acting started. This took ages but turned out mighty well. In June voice acting was done, but the programmer of this mod went MIA by that time.
    1. PrivateEye

      PrivateEye

      So now I have to finish the mod (a very complex mod) with my limited CK and scripting knowledge. It's taking me ages, but I'm learning a lot from the whole process. I hope people can understand why it's taking so long for this mod to see the light of day. It's the best thing I ever worked on though and if I wasn't so proud of the result I don't think I would have had the will to finish it up.
  3. Even if a little late, HAPPY BIRTHDAY! :)
  4. Also tomorrow will be the date for a very cool reveal. Anybody been keeping their eyes open?
  5. Feeling pushed to get that Tools of Kagrenac mod out into the world! Hope to find time over the next mod to tie all loose ends together.
  6. Hi Soolie I want to PM you about the project but you can't receive any new messages.. Any other way I could contact you? Thanks!
  7. So I've been trying to create an object that adds a spell to the player, depending if the player is a vampire or not. What I did was create 2 spells and have both added to the player by script when equiping a certain object. In both spells I set up conditions. The conditions for Spell nr 1. is that the player has to be of a non-vampire playable race to use it (Nord race or BretonRace, etc.). For spell nr 2. I set up the conditions so that the player has to be a vampire race to use it (NordRaceVampire, BratonRaceVampire, etc.). My goal here was to have one spell usable by only vampires and the other usable by only non vampires. Now, my hope was that when equipping the item, both spells would be added to the player but only one of the 2 would show up in the magic menu, depending on if the player is a vampire or not. That didn't work.. Both spells show up and are usable, no matter what race the player is. The conditions don't seem to do anything. But I'm not sure why.. I hope this explanation is clear enough to get the idea. Anybody have any idea why this doesn't work? I bet I do something very simply stupid here...
  8. Andddd.. nevermind (slaps himself in the face) By chance I figured out how to do this. Not with script, but with conditions on the magic effects themselves!:)
  9. I don't want this to be some kind of "I can't do it myself! Please do it for me!" request, but I am afraid I'll need a bit of hand holding right now. So far I've only done some basic scripting in Papyrus but now I try to do something a bit more complicated and I've run into a wall. The problem is this.. I have an item which adds a spell when equiped. The spell added is different for Vampires and non-vampires. Basicly (in common language) it would look like this: Event OnEquipped (Actor AkActor) if AkActor == {Vampire} AddSpell(1) else AddSpell(2) endif EndEvent Before I break my head on finding the solution, I'd like to ask if it's even possible what I'm trying to do here. -Is there a way to make the script check if the actor equiping the item is a vampire (maybe by checking if the actor has the vampire disease)? -Also, I'm not totally sure if the OnEquipped event can apply to any actor or only to the player. I'd want to apply this effect to any actor equiping the item. If somebody could help me out here a bit that would be awesome. Thanks a bunch in advance!
  10. Hi there I was wondering, has anybody ever tried creating a unique Oblivion world for the Periyte and Boethia quests? I did find some mods, but none of them was lore accurate. I did some research and am already sort-of working on the mod, but if somebody else has already done it (or is working on it right now), I might be better of wasting my time with something else. :biggrin:
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