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Danbrother

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  1. Iâve made it!!! I was just resetting Nick wrong, that is why his inventory didnât reload properly :-) I was making it through disable/enable console command, and should have done through the reloadinventory command :-)) Great thanks for help and advice - once again have great faith for moddersâ fellowship!
  2. Iâve made it!!! I was just resetting Nick wrong, that is why his inventory didnât reload properly :-) I was making it through disable/enable console command, and should have done through the reloadinventory command :-)) Great thanks for help and advice - once again have great faith for moddersâ fellowship!
  3. AFT is amazing mod! Need to try it - thank you for recommendations! But now it's going to make lots of mod conflicts as I am making changes in all the companions inventory from different mods. Mostly it is outfit change, but for Valentine I wanted to leave the outfit and change the weapon, but still failing... Giving Nick normal ThatGun and all sorts of ammo for it didn't work - still bare hands. BTW, if I gave Nick some items ingame and after that reload him with disable/enable through the console, does his default weapon change? Maybe I need to try spawning him somehow to discard any changes in inventory in that savegame?
  4. :-(( Giving ammo to Nick didnât help. He still doesnât use the gun but his bare hands. Donât know what to try more...
  5. Hi, StormWolf01! I made a copy of the gun in Thatgun.eps and placed it in the Valentine's inventory there as well. Removed his original PipGun. And the mod ThatGun is the only one affecting Valentine in my Loadorder (checked it with FO4edit). I've included Companion_LL_Ammo_45Caliber as it was in original Valentine'sPipeGun. But I didn't place this ammo in his inventory - may be that is the problem. He had no ammo in inventory by default, so I'd thought it is not needed when the weapon uses Companion_LL_Ammo. Will try to give old tin can some ammo - maybe it will help :-) Thank you very much for help and advice!
  6. The new created weapon is set to use companion ammo, as the original Valentine'sPipeGun. But I didn't place the companion ammo in his inventory - should I? SKK50, hello! Will try to place the ammo in Valentine's inventory. Much appreciated you advice!
  7. The new created weapon is set to use companion ammo, as the original Valentine'sPipeGun. But I didn't place the companion ammo in his inventory - should I?
  8. Hello everybody! Need help badly! Want to change companion's default weapons for the new ones from mods, but constantly fail. I understand that all companion's inventory changes should be in one mod, but it still doesn't work - companion's weapon just disappears and he starts to use his hands. For example I try to change Valentine's pipe revolver for That Gun (https://www.nexusmods.com/fallout4/mods/10669). Make the copy of ThatGun weapon object, make the attributes the same as Valentine'sPipeGun has, place it in Valentine's inventory, start the game, disable/enable Valentine - and the new gun doesn't appear, but the old one disappears and he uses hands. Was trying to find a guide regarding modding companion's inventory, but there is none... Will be much obliged for any help or advice!
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