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patchling

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    what ever game happens to have my attention at this paticular hour

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  1. In response to post #78606028. I use really complicated passwords, long complicated passwords. Never two times either. Write them down? You bet I write them down, in pen and paper offline. MFA? started looking into that. But umm... where do I get the other piece from? My home phone? That is about all I have to get something else on.
  2. In response to post #58121926. #58131101 is also a reply to the same post. It has been working reasonably well so far. Alpha level feedback options, perhaps. But Vortex is much more stable than any alpha software that I have used. Oh, and thinking of feedback, the implemented feedback option is useful. My OS has something that I can use to take a screenshot of an open window, and occasionally I take the "A picture is worth a thousand words" approach to providing feedback!
  3. From this article and other information I am expecting an early beta version of Vortex. I intend to find out whether or not my impression or your claim is accurate. As long as it is alpha or later you are accurate is your description. Which is what I will make my judgment of Vortex on, the provided description.
  4. Noble idea. But I am worried that the implementation may be different than what you intended it to be.
  5. I do not take kindly to changes to existing stuff, and this is even more difficult getting used to than most. But it looks like I will come to appreciate the changes once I get used to them, sometime next week. Oh, and thanks on the update as to the status of Vortex.
  6. Try this. Go to your account preferences (http://www.nexusmods.com/games/users/preferences/?) then go down to "Your notification preferences" and set "Game-specific notifications" to yes. The only notifications you will see on that game's page are the ones specific to that game. This will not much help on the general page, however.
  7. Yes Nexus is indeed a big site. Yes enabling user created content is nice, but often receives only basic support, if that, from the makers of the game. As far as what the mods do and any compatibility issues the mod may or may not have, users should read the mod description and any forum thread sickie posts to get that information. Some (most?) mod users do not do this. And any issues arising from not reading the instructions is 100% self-inflicted injury. Any further questions on the subject of what the mod does and does not do are best asked in a forum thread dedicated to that mod. Mod users should also use some good modding practices when installing and uninstalling any sort of user created content. For some games this is a bigger issue than it is for other games. But you do need to ask around to get this information. The most that a mod hosting site like Nexus can do to provide this information is a wiki style page. Asking in the forums for the game is also a good idea. As far as mod categories, that is the concern of the site hosting the mods. At Nexus there are already mod subcategories under the individual game pages. Using Skyrim as an example: Under the Skyrim page (http://www.nexusmods.com/skyrim/?) hover over "Files" button at the top and select categories (http://www.nexusmods.com/skyrim/mods/categories/?) and you will get (among other categories) Bug Fixes, Models and Textures, and User Interface. Regarding donations on Nexus, there already is a clickable button for donations on the mod page, user page, and in the download interface that can be enabled/disabled by the user for giving donations. Other sites may or may not provide a way of giving donations. If they do not then you will need to contact the mod author for some way of getting them your donation. The points that I addressed up are the only ones that I could make out of your post. And please try to use the correct words in the correct sequence to convey the meaning that you intend to. I really should not be calling others out on this, I have trouble with this myself, but when I have no clue what a person is trying to say I do need to ask what they meant to say.
  8. I use Firefox myself, and I believe this question may be better off getting asked over there. It may be a problem with your cookies settings in Firefox. Or it could be a problem with a (possibly now outdated) Firefox plugin.
  9. If you have a backup copy then get that out. Otherwise, you will need to re-download the mod. There is not much else that you can do, I am afraid.
  10. update: i tried to use wrye bash to change the timestamps of the official dlc, with disastrous results. can anybody say: verify integrity of data cache? however, every time i checked the load order it listed the esm and esp with respect to masters. and that this priority took predecease over the timestamp. dawnguard and dragonborn were always loaded after update, even though by the timestamp on update it should have loaded after dg and db. so with a great amount of trepidation i opened up tes5edit, checked hearthfire for errors, and then added update to hearthfire. saved loaded and checked for errors, same errors as before. i then checked for errors and added dawnguard to hearthfire masters. save and quit. loaded my newly modified hearthfire.esm back up, and checked for errors. same errors as just skyrim as a master, and same errors with both skyrim and update as a master. so far so good. dragonborn? it actually had less errors after i added dawnguard and hearthfire as masters. do not ask me why or how that happened. i find it a little confusing myself. after all of that when i fired up the ck, it had the .esm files in the desired order. saved my little mod, unmodified, then checked it for errors in xedit. clean! yay! now i can get back to work on my mod. thank you for getting me started on this track of experiments. :smile:
  11. one workaround is to uninstall the dlc, then, from your library page on steam, tick them one at a time the box next to the dlc in the order you want to reinstall them. when they reinstall they will have the timestamp of their install date, no need to use a third party program for that. but while that little trick works when running the ck from the main skyrim directory, in the mo environment i prefer working in it does not work. wyre bash can change the timestamp of the file? i already have wyre bash for the bashed patch, i will go look at the instruction manual for wyre bash to see how to do that. thank you for letting me know.
  12. my problem? the ck keeps wanting to load in the following order: skyrim update dawnguard dragonborn hearthfires usleep unoffical hi rez hirez3 hirez2 hirez1 that exact order. so when i first made the mod i am working on it had the masters in the incorrect order. i did not notice it at first, but every time i save my new mod in the ck it has the masters in the wrong load order. does anybody know how to rearrange the load order in the ck? otherwise the only way i can get the masters in the correct order is to swap masters in xedit. i have been switching between xedit and the ck to make my mod, but even if i sort masters in xedit the next time i save it in the ck it goes back to having hearthfire after dragonborn. i have been told that an incorrect master load order can cause a lot of problems, and if the ck keeps putting hearthfire after dragonborn in the order for the masters i am working on then my little mod will always have an incorrect master order. :sad: here is the contents of my most recent SkyrimEditorCustom.ini variation
  13. @fore with the help of you, MistakenMystic and tannin i found out what the problem is. the three of you have my thanks for that help. i do not expect or require you to modify fnis for an issue that is unique to my setup. i can get it to work now, which is what i was asking help with. again, you have my thanks for the help you gave me.
  14. @fore i already sent spybot's authors some feedback regarding the subject. at a guess when running fnis inside the mod organizer environment it takes enough longer to do the scan before it is allowed to run that fnis does not run when it needs to. please keep in mind that this issue only occurs when i am using mo as a mod manager, it works fine running fnis when i am using nmm. i can run bodyslide and skyproc patchers from within mo just fine, no problems from spybot with them. this is the only issue it has caused me with my games, any other issues that i have that might be/can be caused by av software are 100% reproducible when spybot is completely deactivated. and i do not mean just turning off the scan programs before they start turned off, i mean there-is-nothing-except-luck-keeping-my-system-safe turned off. it works better than both norton and mcaffe, and has been keeping my computer safe for over 15 years. spybot is not freeware, feel free to take a look at it here https://www.safer-networking.org/
  15. @fore it is number 3 Spybot - Search & Destroy+AV 2.5 has never given me problems with my games before start menu > settings > live protection > mode > unticked "scan programs before they start" nothing showed up in a system scan, and checking the files individually turned up nothing. but after i unchecked the scan programs before they start i have not had a problem running fnis. 5 out of 5 successful runs. turned it back on = same problem i had before, back off and it is fine again. i am curious as to why i have this issue in the mo environment but not when i am using nmm. i tried to whitelist hkxcmd.exe but the file did not show up as an option, and as it had never registered in a scan i could not do it from there either. even after both generate.exe files and both hkxcmd.exe files had been set to run as admin i still need to untick that "scan programs before they start" to get it to run. uncheck before i run fnis, recheck after. problem solved, i guess. not much more to do besides update the github issue tracker and then get back to playing skyrim. considering the amount of back and forth this took it is probably a good thing i did not ask for help in your main thread. i was unwilling to risk your ire over ignoring your sticky, even though i had asked for help in two different places. oh! i need to remember to let the folks who work on spybot know about this, they may be able to fix it in an update.
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