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annalise

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    Skyrim

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  1. Hey mator, I'd love to get my hands on your "QuickChange" script. I'd like to be able to do something like select a bunch of NPCs and apply the same weight/hair/faction/etc. to them, seeing as doing it manually is taking foreveeeeer. Any help would be great, thanks!
  2. The same thing has happened to me, although it has affected ALL of my followers. I suspect something happened when I upgraded to version 1.7 of Skyrim Beautiful Followers, but I can't be sure. I've tried all of the usual remedies -- old save, clean uninstall, even tried some setrace console commands -- nothing seems to work. Let me know if you figure it out, and I'll do the same.
  3. Hi guys, I'm looking to get back into doing mesh modding. I've successfully been able to work with armor/clothing meshes in the past for the Fallout games, and I'd like to start doing the same for Skyrim. My question is: As of now (April 2013), should I do mesh work in Blender 2.49 (like I did with Fallout), or migrate to 3DS Max? The reason I'm asking is because most of the guides/tutorials I've found that reference Blender seem to be from 2011/early 2012, and still requires using old versions of Blender/python -- whereas newer guides mostly seem to reference using 3DS Max. I'd like to avoid the headache of hunting down Blender tutorials, especially when these tutorials are so old and I have no idea if they're still even relevant. Would it make more sense to just go with 3DS Max now? If I should go with using Blender again, can someone give an updated install procedure for Blender/Python/Pyffi etc? I've had some issues getting them working on Windows 8 so far -- and I'm wondering if going with 3DS Max would just make the whole process smoother. Thanks!
  4. I would very much like to move the interface text that appears whenever the player focuses on an NPC or item -- the text that says "talk to" or "open", along with the hotkey which activates it. I know that the "Immersive Hud" mod is able to manipulate certain parts of it, and I know that other UI mods (such as EZ2C Dialogue) is able to move UI elements similar to this (such as dialogue text positions, NPC name position in the dialogue menu, etc), but I have not been able to find something that does this specific function. Does anyone have any ideas/suggestions? The primary reason I'd like to move this text location is so that NPCs/Objects are less obscured by the UI text. I know it was possible in Oblivion; I'm hoping someone has come across something similar for Skyrim. Thanks!
  5. @ Kuro I would be *ecstatic* if you were able to successfully port CBBE body to New Vegas. I know BodySlide would be out of the question -- which is fine. Just a working cbbe mesh for FNV would be amazing. I have yet to find a larger-cup body mesh for FNV/FO3 that satisfies me. My *ideal* mesh for Fallout would be type 3 body with CBBE cup size -- the type 3 base would ensure that most armor (other than chest armor meshes) would fit, and I could slowly re-shape those to fit cbbe in time, on my own. Please keep exploring this! Thanks! -- Anna
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