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dantefettman

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  1. Spoilers on this post! Hello, everyone. I would like to start a discussion about the worldbuilding of Fallout 4. Namely the lack of it. I am currently working on a mod that aims to add more NPC content to the game - more NPCs to interact with, more quests, etc. Think of mods like Interesting NPCs, Citizens of Tamriel, Inconsequential NPCs, etc. The name of the project is It's A Small Wasteland. Pitch of the project: Series of quests, activities, encounters, characters, and locations that are not only connected to vanilla game events, but to each other as well. The main goal of the project is to have this new content fit seamlessly with the world, and not feel like their own one-off additions that feel disconnected from the rest of the game. This means some quests will not be available unless certain conditions are met, with some characters only being fully interactive after completing certain quests. It will expand upon the world in smaller and bigger ways, whether it's adding a new minor faction or just adding a singular NPC to an area. The mod has no ambitious aims of editing the main quest, side quests, and NPCs. It only aims to compliment and add onto the worldspace, not change it. It's a mod that is meant to take a backseat, not be in the front row. ----------------------------------------------------------------------------------------------------------------------------------------------------- Playing through the game several times, I've noticed there are a real lack of quests to play through, NPCs with meaningful interactions outside being vendors and/or quest givers, and lore that addresses a lot of the logistics and economics in the Commonwealth. Now, I'm not necessarily talking about the main story and its factions, as that topic has been addressed aplenty by fans and modders. I personally don't want to discuss that here. What I would like to discuss about is the lack of worldbuilding for areas like Diamond City, Goodneighbor, Vault 81, Bunker Hill, etc. These areas appear to be big and complex but upon further viewing lack any real depth when it comes to lore. So for me, one complaint I have was how there are a lack NPCs with job titles, and a lack of real businesses. So people like scrappers and architects, brothels (There is pretty much no prostitution in Fallout 4, which was a first for the series when it came out), a courier service (Though there are couriers in the game. Dead ones, at least), electricians, professional prospectors/scavengers, etc. Basically, how are a lot of the residents in towns like Diamond City, Goodneighbor, and Bunker Hill making a living? How are they making an income. We all know there are farmers, mercenaries, doctors, merchants, caravanners and the like. However, I always felt the game just lacked a real economy in terms of lore. It felt like the basic post-apocalyptic jobs were covered and nothing else was expanded on. So, what I'd like to ask you all is what are your opinions on the worldbuilding of Fallout 4? Where do you think it can be improved? What lore do you think should've been addressed?
  2. Bada bing, bada boom, please let me win this key!
  3. OK, it seems it has to do with ENB(the wrapper version). i have installed the injector version and it the game works, but the ENB is not on at all. There is no message on the top left corner of the screen. Any help would be appreciated.
  4. Whenever I start the game in Mod Organizer, it stays on a black screen. I was looking everywhere for methods on how to fix this, but there was no accomplishments. Any help would be appreciated.
  5. A Quest mod I would like in New Vegas is a more Thriller and tenseful mystery. A quest mod that revolves around serial killings that have a meaning. A Quest mod that would hopefully borrow elements from David Fincher movies( s7ven, Fight Club, TGWTDT ).
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