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Camo5050

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  1. Black Hair Nearly Identical To Cassandra: After searching a bit to find values for the DAI CLI Save Editor to give my Inquisitor a darker shade of black that wasn't quite such a shiny bluish-grey, I decided to just tinker with the values on my own to try and replicate Cassandra's more appealing colour. Using option 3 to manually edit, I came up with the following values that are much more satisfactory in replication. Here are the values you may wish to use if interested: EYEBROW COLOR RED: 0.0063 EYEBROW COLOR GREEN: 0.0063 EYEBROW COLOR BLUE: 0.0083 HAIR COLOR RED: 0.0063 HAIR COLOR GREEN: 0.0063 HAIR COLOR BLUE: 0.0083 HAIR SPEC1 COLOR RED: 0.020 HAIR SPEC1 COLOR GREEN: 0.020 HAIR SPEC1 COLOR BLUE: 0.025 HAIR SPEC2 COLOR RED: 0.030 HAIR SPEC2 COLOR GREEN: 0.030 HAIR SPEC2 COLOR BLUE: 0.035 These values approximate the black of Cassandra's hair very well and also maintain a bit of luster and shine but reduced. If you view your Inquisitor in the same lighting as Cassandra, I believe you'll be quite happy with the results. Hopefully some of you find this helps with the look of your Inquisitor.
  2. Off-hand I don't see any particular conflicts with those three mods working together. However, the first thing I would suggest is to make sure you have ArchiveInvalidation toggled on. Also, you'll likely need to make sure you're using the latest version of FOSE.
  3. I'm having a crash issue that's a bit hard to fix and was wondering if someone might be able to offer a bit of help. Basically I'm having issues with Alternate Travel in FWE. Currently, I have my motorbike parked outside of the Jury Street Metro. However, when I attempt to enter the cell that contains the bike, I crash to desktop. I've tried blowing myself up, moving the load order of the module and deleting my merged patch. Nothing seems to work except to disable the .esp for Alternate Travel. If I do that, I can enter the cell just fine, but sans my cool motorcycle :( Anyway, here is my load order: Any help would be greatly appreciated!
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