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NewByPower

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  1. 1 - Create / edit actor in the CK, using the *.npc face generated by "spf" command (see above) 2 - close the npc box 3 - Select the NPC in the CK "Actors" list 4 - type Ctrl+F4 to export faces as *.nif meshes in the meshes/Actors/Character/FaceGenData/FaceGeom/(yourespname).esp folder This will fix the Dark Face problem.
  2. Try my tool http://www.dragonagenexus.com/downloads/file.php?id=268 if you had some skills in Blender. This may help to replace original msh files. If you want to integrate a new model, see this page http://social.bioware.com/wiki/datoolset/i...odel_to_Toolset Or this http://social.bioware.com/11689/blog/1120/
  3. You can extract textures with the toolset (opening ERF or RIM texture packages). They are in DDS ( Direct Draw Surface ) format, and if Gimp doesn't recognize them, you need to add a plugin to him.
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