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DaydreamingDay

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  1. Seems ok to me :smile: In the meantime, I have produced FSMPV - HDT-SMP XML Schema, where all the info comes from the source code. Would you be ok if I included some texts of your guide into it? Of course, I would check that it is true through the code before.
  2. Concerning <gravity-factor> inside <bone-default> and <bone>, it's a float between 0 and 1. If undefined, defaults to 1. Source: https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimSystem.cpp Line 629 And https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimSystem.h Line 88
  3. Hey Treota, very nice guide :) Concerning the <shared> tag inside the <per-vertex-shape> and <per-triangle-shape> tags, it can take 4 values: "public", "internal", "external" and "private". If undefined or mistyped, it takes the value "public". If the value is "public", the shape can collide with a body B if the shape's body can collide with that body B. If the value is "internal", the shape can't collide with a shape from another skeleton; if it's the same skeleton, then see "public". If the value is "external", the shape can't collide with a shape from the same skeleton; if it's another skeleton, then see "public". If the value is "private", the shape can't collide with another mesh; if it's the same mesh, then see "public". Source: https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimBody.cpp
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